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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
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I need some help with an issue. Every time I hit a ship or take a hit, the skin disappears leaving only the exposed insides of my/their vessel. I'm running the following mods:
TriggerMaru_Overhaul_2 TMO_Aft_deckguns TMO_Alt_engineSounds TMO_SubTextures_FooSkin TMO_Alternate_JS_Radar_Performance TMO_Stock_Gramaphone TMO_Update_20_to_21 TMO21_Aft_deckguns RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SAP v0.5 Stock-RFB-RSRDC SonarTargetFix2_TMO EAXsoundsim_without_WebstersManeuver_TMO19 Torpedo Graphics for TMO+RFB Webster's Eliminate Floating Plankton Webster's Smaller Rain for TMO Captain Midnights MORE CBS NEWS! MOD v1,2 3000 Yard Bearing Tool (1920x) Any help would be greatly appreciated. |
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#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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Wow, I don't think I would have even got SHIV to load with all those add-ons.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#3 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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You might want to have TMO_Update_20_to_21 right after TriggerMaru_Overhaul_2 and then all the other mods after those two for starters.
Also what is the TMO aft deckguns? is that the folder that came with TMO_Update_20_to_21? if so then you need to copy that Data file and paste it in your TMO_Update_20_to_21s Data folder.Same goes for the TMO alt engine sounds.Any optional mod that comes with TMO you are supposed to copy the data folder that comes with it and paste it in the TMO data folder then reactivate in JSGME. And SAP v0.5 Stock-RFB-RSRDC is a mod for RFB not going to work with TMO. You cant mix mods that have been made for one "super mod" unless it says so in the file so Torpedo Graphics for TMO+RFB is ok SAP v0.5 Stock-RFB-RSRDC is not. Last edited by Stealhead; 04-24-11 at 10:53 PM. |
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#4 |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
Uploads: 0
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Hi Wernher. It actually loads quite well. The skin shedding actually started prior to my trying out the SAP. I was trying to find the best ship acceleration physics mod to run with TMO and RSRDC. I've used Webster's before going to TMO, but I see that it's only for the stock versions/
Back to shedding the skins, I have since found that if I adjust the ship 3D damage to zero the problem goes away; however, I really like to see the damage. This all started Friday when I went to a widescreen monitor. At that time SAP v0.5 Stock-RFB-RSRDC, SonarTargetFix2_TMO, and EAXsoundsim_without_WebstersManeuver_TMO19 were absent from the list. I removed them earlier today to see if they may have been the cause, but still had the problem so I put them back. I also just tried it with the first ten (TMO and RSRDC) and still lost my skins. It's a weird problem. Any ideas? By the way, do you know if TMO has a SAP built into it? Thanks |
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#5 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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I dont think SAP is a part of TMO.
Also you should load first the TMOs then the RSRDS then the other mods though if you copy paste all of the TMO optional mods you'll have a lot less on you load list. Most players have the least issues by loading super mods first,then campaign mods like RSRD next and then other mod last. I'd really say that you might want remove all your mods and then reorder them and then activate them one at a time to see that they work.The you might better find the mod that is causing issues.Though my guess is that it is the SAP mod which is for RFB. |
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#6 | |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
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![]() Quote:
It's a weird problem and I really appreciate your suggestions. Thanks. |
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#7 | |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
Uploads: 0
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![]() Quote:
TriggerMaru_Overhaul_2 TMO_Aft_deckguns TMO_Alt_engineSounds TMO_SubTextures_FooSkin TMO_Alternate_JS_Radar_Performance TMO_Stock_Gramaphone TMO_Update_20_to_21 TMO21_Aft_deckguns RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Torpedo Graphics for TMO+RFB Webster's Eliminate Floating Plankton Webster's Smaller Rain for TMO Captain Midnights MORE CBS NEWS! MOD v1,2 One thing for sure is that the whole issue started after upgrading to widescreen and I don't have a clue as to what the connection is between the two. I really appreciate your time and assistance. |
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#8 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
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Take SAP v0.5 Stock-RFB-RSRDC out and try this one instead Ships Physics v0.2b
Edit. Not sure if it is the right version
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#9 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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![]() Quote:
When loading Mods, you should place them in a consequential order according to the amount of changes they make. The more significant changes will be made by TMO and RSRDC. Therefore you should place TMO and all related patches first, followed by RSRDC. You can place the other add-ons after these unless specifically told to do otherwise in the "read me". Never run any mod designed for RFB with TMO (or vice-versa) unless the "read me" or forum thread says it's compatible with both.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#10 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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Just for the heck of it, are you useing an ATI graphics card? If so, changeing the "mode" of your AA settings may work. I had a similar problem with my 5850 where every time I hit a ship with a torpedo, as soon as the torpedo impacted, I would be left with a "skeleton" of a ship. Adjusting the AA Mode fixed the problem. I have my damage effects on high.
![]() Here's a similar thread: http://www.subsim.com/radioroom/show...aring+textures |
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#11 | |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
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Thank you for the suggestion. I'll let you know what happens. |
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#12 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
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Its a mod conflict somewhere. I used to get it when I loaded up a TON of add on subs.
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#13 | |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
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Thanks again Wernher. As always, I'll heed the word of experience. |
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#14 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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Yes, AA is Anti-aliasing. I use 8x AA, but for the "Mode", I use Multi-Sampleing. You should see this in your CCC. Any other mode such as Super sampleing, or whatever else there is causes problems for me. I believe the Multi sampleing is the lowest mode. The game will still look great, believe me! If this does not work, then I would look into a possible mod conflict. |
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#15 | |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
Uploads: 0
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![]() Quote:
I'd like to thank all of you for your contributions and assistnce in this matter. As always, a number of questions were answered in addition to my pressing issue, and every response provided me with useful information. You all are great. |
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