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Old 04-24-11, 04:52 PM   #1
HowFar
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Default Losing Skin After Hit - SH 4

I need some help with an issue. Every time I hit a ship or take a hit, the skin disappears leaving only the exposed insides of my/their vessel. I'm running the following mods:

TriggerMaru_Overhaul_2
TMO_Aft_deckguns
TMO_Alt_engineSounds
TMO_SubTextures_FooSkin
TMO_Alternate_JS_Radar_Performance
TMO_Stock_Gramaphone
TMO_Update_20_to_21
TMO21_Aft_deckguns
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
SAP v0.5 Stock-RFB-RSRDC
SonarTargetFix2_TMO
EAXsoundsim_without_WebstersManeuver_TMO19
Torpedo Graphics for TMO+RFB
Webster's Eliminate Floating Plankton
Webster's Smaller Rain for TMO
Captain Midnights MORE CBS NEWS! MOD v1,2
3000 Yard Bearing Tool (1920x)

Any help would be greatly appreciated.
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Old 04-24-11, 06:29 PM   #2
WernherVonTrapp
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Wow, I don't think I would have even got SHIV to load with all those add-ons. Why are you running RFB mods with TMO mods?
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Old 04-24-11, 10:42 PM   #3
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You might want to have TMO_Update_20_to_21 right after TriggerMaru_Overhaul_2 and then all the other mods after those two for starters.

Also what is the TMO aft deckguns? is that the folder that came with TMO_Update_20_to_21? if so then you need to copy that Data file and paste it
in your TMO_Update_20_to_21s Data folder.Same goes for the TMO alt engine sounds.Any optional mod that comes with TMO you are supposed to copy the data
folder that comes with it and paste it in the TMO data folder then reactivate in JSGME.

And SAP v0.5 Stock-RFB-RSRDC is a mod for RFB not going to work with TMO.

You cant mix mods that have been made for one "super mod" unless it says so in the file so Torpedo Graphics for TMO+RFB is ok SAP v0.5 Stock-RFB-RSRDC is not.

Last edited by Stealhead; 04-24-11 at 10:53 PM.
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Old 04-24-11, 10:42 PM   #4
HowFar
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Hi Wernher. It actually loads quite well. The skin shedding actually started prior to my trying out the SAP. I was trying to find the best ship acceleration physics mod to run with TMO and RSRDC. I've used Webster's before going to TMO, but I see that it's only for the stock versions/

Back to shedding the skins, I have since found that if I adjust the ship 3D damage to zero the problem goes away; however, I really like to see the damage. This all started Friday when I went to a widescreen monitor. At that time SAP v0.5 Stock-RFB-RSRDC, SonarTargetFix2_TMO, and EAXsoundsim_without_WebstersManeuver_TMO19 were absent from the list. I removed them earlier today to see if they may have been the cause, but still had the problem so I put them back. I also just tried it with the first ten (TMO and RSRDC) and still lost my skins. It's a weird problem. Any ideas?

By the way, do you know if TMO has a SAP built into it?

Thanks
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Old 04-24-11, 10:58 PM   #5
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I dont think SAP is a part of TMO.

Also you should load first the TMOs then the RSRDS then the other mods though if you copy paste
all of the TMO optional mods you'll have a lot less on you load list.

Most players have the least issues by loading super mods first,then campaign mods like RSRD next and then other
mod last.

I'd really say that you might want remove all your mods and then reorder them and then activate them one at a time to see that they
work.The you might better find the mod that is causing issues.Though my guess is that it is the SAP mod which is for RFB.
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Old 04-24-11, 11:01 PM   #6
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Quote:
Originally Posted by Stealhead View Post
You might want to have TMO_Update_20_to_21 right after TriggerMaru_Overhaul_2 and then all the other mods after those two for starters.
Thanks for the suggestion Stealhead. I beleive the readme said to install the optional mods directly after TMO 2.0. You can see that there is an aft deckgun for TMO21 also. As I stated to WernherVonTrapp, all was well until I upgraded my system to a widescreen monitor. I've also since found that if I reduce the ship 3D damage to zero there is no problem. It's as if instead of putting a hole in the ship it rips the entire skin off leaving only the innards, guns, smokestack and anything else that isn't skin. Ive uninstalled and reinstalled (lost my campaigns in the process) twice for fresh starts to no avail. It worked like a charm prior to Friday. I'm not a programmer or modder, but for the life of me I can't figure the connection between the Ship 3D Damage and my widescreen upgrade.

It's a weird problem and I really appreciate your suggestions.

Thanks.
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Old 04-24-11, 11:21 PM   #7
HowFar
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Quote:
Originally Posted by Stealhead View Post
I dont think SAP is a part of TMO.

Also you should load first the TMOs then the RSRDS then the other mods though if you copy paste
all of the TMO optional mods you'll have a lot less on you load list.

Most players have the least issues by loading super mods first,then campaign mods like RSRD next and then other
mod last.

I'd really say that you might want remove all your mods and then reorder them and then activate them one at a time to see that they
work.The you might better find the mod that is causing issues.Though my guess is that it is the SAP mod which is for RFB.
I'll give it a shot. So if SAP is not built into TMO, do you know if "SAP v0.5 Stock-RFB-RSRDC" is compatible? TMO and RSRDC are my savior for SH4 so I'll stick with 'em either way. My initial list that worked perfectly for over a week in exact order was:

TriggerMaru_Overhaul_2
TMO_Aft_deckguns
TMO_Alt_engineSounds
TMO_SubTextures_FooSkin
TMO_Alternate_JS_Radar_Performance
TMO_Stock_Gramaphone
TMO_Update_20_to_21
TMO21_Aft_deckguns
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Torpedo Graphics for TMO+RFB
Webster's Eliminate Floating Plankton
Webster's Smaller Rain for TMO
Captain Midnights MORE CBS NEWS! MOD v1,2

One thing for sure is that the whole issue started after upgrading to widescreen and I don't have a clue as to what the connection is between the two.

I really appreciate your time and assistance.
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Old 04-25-11, 05:44 AM   #8
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Take SAP v0.5 Stock-RFB-RSRDC out and try this one instead Ships Physics v0.2b


Edit. Not sure if it is the right version
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Old 04-25-11, 06:33 AM   #9
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Quote:
Originally Posted by HowFar View Post
I removed them earlier today to see if they may have been the cause, but still had the problem so I put them back. I also just tried it with the first ten (TMO and RSRDC) and still lost my skins. It's a weird problem. Any ideas?


Thanks
You may have still experienced the problem because you are still loading the old "Saved Games" that still have those mods/changes reflected in them. You'd have to start a new career w/o those mods to be certain.
When loading Mods, you should place them in a consequential order according to the amount of changes they make. The more significant changes will be made by TMO and RSRDC. Therefore you should place TMO and all related patches first, followed by RSRDC. You can place the other add-ons after these unless specifically told to do otherwise in the "read me".
Never run any mod designed for RFB with TMO (or vice-versa) unless the "read me" or forum thread says it's compatible with both.
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Old 04-25-11, 07:42 AM   #10
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Just for the heck of it, are you useing an ATI graphics card? If so, changeing the "mode" of your AA settings may work. I had a similar problem with my 5850 where every time I hit a ship with a torpedo, as soon as the torpedo impacted, I would be left with a "skeleton" of a ship. Adjusting the AA Mode fixed the problem. I have my damage effects on high.



Here's a similar thread: http://www.subsim.com/radioroom/show...aring+textures
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Old 04-25-11, 09:00 AM   #11
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Quote:
Originally Posted by Fish40 View Post
Just for the heck of it, are you useing an ATI graphics card? If so, changeing the "mode" of your AA settings may work. I had a similar problem with my 5850 where every time I hit a ship with a torpedo, as soon as the torpedo impacted, I would be left with a "skeleton" of a ship. Adjusting the AA Mode fixed the problem. I have my damage effects on high.
As a matter of fact, I am running an ATI Radeon HD5670. To make sure I don't misunderstand, I'm take it that by AA you mean the anti-aliasing correct? Right now I have it a 4x so I'll go ahead and bump it up to 8X and see what happens, then go the other way if no results. You're describing exactly what happens to me. Makes for some interesting screenshots. I'd post them, but don't see that as an option here.

Thank you for the suggestion. I'll let you know what happens.
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Old 04-25-11, 09:15 AM   #12
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Its a mod conflict somewhere. I used to get it when I loaded up a TON of add on subs.
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Old 04-25-11, 09:22 AM   #13
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Quote:
Originally Posted by WernherVonTrapp View Post
You may have still experienced the problem because you are still loading the old "Saved Games" that still have those mods/changes reflected in them. You'd have to start a new career w/o those mods to be certain.
When loading Mods, you should place them in a consequential order according to the amount of changes they make. The more significant changes will be made by TMO and RSRDC. Therefore you should place TMO and all related patches first, followed by RSRDC. You can place the other add-ons after these unless specifically told to do otherwise in the "read me".
Never run any mod designed for RFB with TMO (or vice-versa) unless the "read me" or forum thread says it's compatible with both.
Okay, so I'll go ahead and pull "SAP v0.5 Stock-RFB-RSRDC" out of the lineup and see if I can find a different SAP that will work with TMO and RSRDC. I'll first resolve the floating skeleton issue, then try out different SAPs and see what happens. I'll look for pabbi's suggestion below first and then see what happens with Websters's work, which I've used before when running stock. I know what you mean about the campaigns. One of the big frustrations is that I'm having to give up my campaign every time TMO and RSRDC are impacted in any way. These two mods have saved SH4 for me. I couldn't bear many more of those supid downed fliers EVERY time I arrived to base or those lame historically baseless campaigns with their unheard of task forces and shipping routes. I cruised by Iwo Jima once in April 1945 and got taken out by a Jap destroyer (time compression of course). Yikes, I'm getting off track.

Thanks again Wernher. As always, I'll heed the word of experience.
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Old 04-25-11, 09:36 AM   #14
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Quote:
Originally Posted by HowFar View Post
As a matter of fact, I am running an ATI Radeon HD5670. To make sure I don't misunderstand, I'm take it that by AA you mean the anti-aliasing correct? Right now I have it a 4x so I'll go ahead and bump it up to 8X and see what happens, then go the other way if no results. You're describing exactly what happens to me. Makes for some interesting screenshots. I'd post them, but don't see that as an option here.

Thank you for the suggestion. I'll let you know what happens.


Yes, AA is Anti-aliasing. I use 8x AA, but for the "Mode", I use Multi-Sampleing. You should see this in your CCC. Any other mode such as Super sampleing, or whatever else there is causes problems for me. I believe the Multi sampleing is the lowest mode. The game will still look great, believe me! If this does not work, then I would look into a possible mod conflict.
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Old 04-25-11, 11:52 AM   #15
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Quote:
Originally Posted by Fish40 View Post
Just for the heck of it, are you useing an ATI graphics card? If so, changeing the "mode" of your AA settings may work. I had a similar problem with my 5850 where every time I hit a ship with a torpedo, as soon as the torpedo impacted, I would be left with a "skeleton" of a ship. Adjusting the AA Mode fixed the problem. I have my damage effects on high.
THAT'S IT! I did a quick and dirty "restore defaults" in the Catylist Control Center, set my SH4 graphics to "high", took on a Nagara Maru, and got some big beautiful holes.

I'd like to thank all of you for your contributions and assistnce in this matter. As always, a number of questions were answered in addition to my pressing issue, and every response provided me with useful information.

You all are great.
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