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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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OH II Terrain Add-on released.
See post 1 ![]() Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober. This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates. This add-on will work will all OH II setups other than the light campaign. Edit: sorry a new career is required for changes to take effect. Last edited by Trevally.; 08-13-11 at 09:44 AM. |
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#2 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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Fantastic work! Thank you!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#4 | |
Navy Seal
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![]() Ok - finally time to start a campaign again. This time I intend to play right through to the end ![]() |
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#5 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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[QUOTE=Trevally.;1727167]
OH II Terrain Add-on released. See post 1 ![]() QUOTE] ![]() ![]() ![]()
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What we do in life echoes in Eternity |
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#6 | |
Navy Seal
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![]() Also adjusted the buoys to be more like the comments in sober's thread. Kiel Gates ![]() Kiel Gates by thfeu58 and sober ![]() Brunsbuttel gates ![]() Brunsbuttel gates by thfeu58 ![]() |
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#7 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Loaded a bunch of mods, too include MO and OH and when I use the 'Silentotto' cheat, it seems the only campaign I can use is Happy Times. Nothing after that.
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Active member of the 'Church of SH4'
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#8 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#9 |
Bilge Rat
![]() Join Date: Aug 2010
Posts: 1
Downloads: 11
Uploads: 0
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Great mod, lovin it !!!
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#10 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
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#11 | |
Silent Hunter
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![]() ![]() ![]() ![]() ![]() It looks very, very nice !!!! ![]() Best regards, Magic ![]() |
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#12 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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If you guys can pull this off, I'm going to have to reinstall my copy.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#13 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Things are shaping up slowly, I managed to work out a bit the boat textures and she also have now reflection from water and sun. I have no xp working with skins, but I wanna make this baby shine! Even with these test colors, it looks just awesome in the game, im very excited to see it alive an kicking!
This is a WIP on the boat textures as it is now. Of course, the blue is just to help me out in identify the texture areas, the whole boat has numbers on it right now. ![]() |
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#14 |
Shore leave
![]() Join Date: Jul 2009
Location: Australia
Posts: 70
Downloads: 668
Uploads: 0
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yip yare !!!
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#15 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Alot of info on naval minefields here http://www.naval-history.net/xGM-Ops-Minelaying.htm#1
It's also a very interesting read. It also mentions that... Quote:
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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