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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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3600 seconds in an hour
1852 meters in a nautical mile .
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#2 |
Silent Hunter
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![]() The formula quoted is accurate as far as it goes, but does not take into account your subs movement. If you want to estimate speed while moving you must account for both your own speed and the relative bearing. |
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#3 |
Rear Admiral
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I guess....
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#4 |
Silent Hunter
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#5 |
Ocean Warrior
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in OM you can calculate speed using the Kiub interface, but you still have time the target as it passes the perpendicular line on the scope. Using donreed1's method if you are stopped skips the step with the interface. Also, in OM, the U-Boat's don't pick up the target map contact at great distance. If the target is close, saving time in the Kiub set up for manual targeting can be invaluable, especially if the target is moving at a high rate of speed.
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#6 |
Silent Hunter
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Just keeping the periscope at 0 or 180 degrees and turning the sub with the bow or aft right in front of the target also corrects for own motion completely. Don't turn while you take the time though, or twist the periscope. Make sure the compass is steady. But other than that you could go at flank (forward or backwards) if you wish.
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#7 | |
Silent Hunter
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![]() Quote:
This will work too. |
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#8 | |
Ocean Warrior
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![]() Quote:
How do you keep periscope at 0 or 180 degrees and just in front of the bow of the target without turning your boat or "twisting" the periscope. I assume "twisting" does not mean bending the periscope, but refers the act of of rotating or swiviliing iit. Just for fun, let's assume the target is a big, fat Yamato BB, plodding along at a meager 24 kts. ![]() ![]() |
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#9 | |
Ocean Warrior
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![]() Quote:
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#10 | |
Hellas
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![]() Quote:
.... ![]() the problem is not so simple for been solved by this simple formula. where did you find this formula written ? before i proceed and explain why this formula is not correct i would like you to explain it more detailed (for example write the formula more clearer or show with a little example how you are using it and getting speed)) becuase ,maybe, i am missing something at the way you have written this formula. ps: if you can prove the above formula...would be even better. sorry for being the 'Doupting Thomas' here but this formula is not working, TorpX. and there is no way to make it work becuase you are not considering the target's course (relative to your own course) factor which is a very important factor ! this factor has equal importance with your boat's speed factor (which you are correctly considering) and has ,also, equal importance with the bearing to target factor (which,also, you are correctly considering). as i said ,is not so easy problem . a good tool that help in situations like this is the back side of attack disc (in case that we don't want to use digital-modern-calculators) ps: @TorpX : don't feel offended ...i will be huppy if ,at the end, prooved to be me on the wrong side.
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#11 | |
Silent Hunter
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![]() Quote:
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#12 |
Silent Hunter
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![]() @ makman94 and Pisces: |
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#13 |
Silent Hunter
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![]() OK, you guys were right. Note to self- CHECK YOUR WORK! |
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#14 | |
Hellas
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![]() Quote:
![]() have in mind this: the angle that is named as 'AoB' in this formula is NOT trully the Aob but a 'compromised' angle that is very close to AoB.these angle as so close that 'allow' to this formula to give 'acceptable' results for target's speed (for those that interested)...the 100% correct formula is : a) length in meters and time in sec : u(t) = 1,944 x [length/time] + u(b) x [sin(Abg)/sin(lb-Abg)] b) length in feets and time in sec : u(t) = 0,593 x [length/time] + u(b) x [sin(Abg)/sin(lb-Abg)] where, u(t)= target's speed u(b)= u-boat's speed Abg= bearing angle lb= target's course angle relative to own course ps:@TorpX:if there is interest in this theme i can give you the proof of the above formula ps2:try the back side of attack disc ...it allows you with these data to get target's speed without having to use a digital calculator ! i believe that they did it that way back then. bye
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