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Old 04-24-11, 05:10 PM   #106
Zedi
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No way, Im telling you. This guys is also pervert, he fight dirty.. once he spotted you, just reload or exit game. Really, this guys is deadly.
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Old 04-24-11, 05:20 PM   #107
stoianm
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No way, Im telling you. This guys is also pervert, he fight dirty.. once he spotted you, just reload or exit game. Really, this guys is deadly.
The game has a bug.... if you put tdc off... you lock the ship... you unlock the ship... you folow only with the scope and you shoot when you want... all the time is 100% acurate... i tested this on those ships... it is a game bug... because of the auto tcd
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Old 04-24-11, 06:00 PM   #108
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Originally Posted by stoianm View Post
The game has a bug.... if you put tdc off... you lock the ship... you unlock the ship... you folow only with the scope and you shoot when you want... all the time is 100% acurate... i tested this on those ships... it is a game bug... because of the auto tcd
I just sent out a revised IRAI v0.0.32. Even with this bug you mention the AI will be much harder to hit - they will use zig-zagging (warships and escorts, HK groups, and non-HK groups) while coming to get you
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Old 04-24-11, 06:01 PM   #109
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Originally Posted by TheDarkWraith View Post
I just sent out a revised IRAI v0.0.32. Even with this bug you mention the AI will be much harder to hit - they will use zig-zagging (warships and escorts, HK groups, and non-HK groups) while coming to get you
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Old 04-24-11, 06:03 PM   #110
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Yes, evil But I couldn't figure out how to do it correctly until now
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Old 04-25-11, 02:37 AM   #111
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Yes, evil But I couldn't figure out how to do it correctly until now
This is actually correct. Warships should dodge torpedoes because their speed. And the "bug" mentioned by Stoian will not work on the boats. First of all you will need to set ur torpedo at 0 meters to hit the boat, secondly .. at 42 knts that boat will just fly all over you, you will have to be really fast to keep her in your aim.

This guy is serious business and I advice to retreat when you spot one of these boats around you. If he spot you, he will trigger the whole allied flotilla in the area, there is just no way to escape. Things will change dramatically very soon in the SH5 campaign.

Im very sad about her textures, wish we could have a tutorial about the SH5 skins and how we can mod it. Reaper did a great job on skining few merchants.. but I have my doubts that there is a way to make a new alpha channel for these skins. And this boat badly need a new skin as right now looks very ugly, even if the model is very good.
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Old 04-25-11, 03:14 AM   #112
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Originally Posted by Zedi View Post
This is actually correct. Warships should dodge torpedoes because their speed. And the "bug" mentioned by Stoian will not work on the boats. First of all you will need to set ur torpedo at 0 meters to hit the boat, secondly .. at 42 knts that boat will just fly all over you, you will have to be really fast to keep her in your aim.

This guy is serious business and I advice to retreat when you spot one of these boats around you. If he spot you, he will trigger the whole allied flotilla in the area, there is just no way to escape. Things will change dramatically very soon in the SH5 campaign.

Im very sad about her textures, wish we could have a tutorial about the SH5 skins and how we can mod it. Reaper did a great job on skining few merchants.. but I have my doubts that there is a way to make a new alpha channel for these skins. And this boat badly need a new skin as right now looks very ugly, even if the model is very good.
Yep... you are right... is to fast...and i agree.. is very ugly... look more like cartoons... i hope somebody can fix the texture
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Old 04-25-11, 03:54 AM   #113
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Things will change dramatically very soon in the SH5 campaign.


I have been waiting for this day for over a year. Thanks to you, TDW and many other modders SH5 is really starting to shine.

I look forward to the release of your campaign mod.


Quote:
Originally Posted by Zedi View Post
Im very sad about her textures, wish we could have a tutorial about the SH5 skins and how we can mod it. Reaper did a great job on skining few merchants.. but I have my doubts that there is a way to make a new alpha channel for these skins. And this boat badly need a new skin as right now looks very ugly, even if the model is very good.
I agree about the textures. But I think that its more important to get these extra ships into SH5. Texture Repaints can always be added at a later date.

Keep up the good work.

And thank for making SH5 campaign more realistic.
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Old 04-25-11, 01:26 PM   #114
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Bam-Bam-Bam



I cannot upload a better quality screenie due to size limit, but trust me, it looks MUCH more better in reality! I have no clue of what Im doing nor any experience in this field, but seems like things are shaping up slowly. Added a normal map and the ships now already have reflection, also brighter and darker sides.. and most important thing.. textures. The are now colored in blue just to figure out what part need to be worked out. But its working, I can make these babies shine!

Now I would love to know 2 things:
TDW, the textures for the gun and lights where are stored? Are these textures from the common database, same on every SH5 ship? Or they are simply just missing?

Can anybody give me a colored pic about these boats to have a clue how they should look like? Screens from SH4 will do it.
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Old 04-25-11, 02:07 PM   #115
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Bam-Bam-Bam



Can anybody give me a colored pic about these boats to have a clue how they should look like? Screens from SH4 will do it.

Some camouflages (source- Osprey: New Vanguard 074-British Motor Torpedo Boat 1939-45; Squadron Signal: Vosper Mtbs):










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Old 04-25-11, 02:18 PM   #116
Zedi
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Thanks! So the default color is also gray. I saw few in military green, black and even blue as I did my test textures but they seems to be custom made colors.

I think we have enough gray ships in SH5, so this will have to be a bit different. Will see what I will figure out, still a long way to go until I will have a good texture file, Im still learning how to do this. I think I will try with green as these guys are lurking mostly along the coast, so they will be harder to spot.
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Old 04-25-11, 02:22 PM   #117
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Quote:
Originally Posted by Zedi View Post

I think we have enough gray ships in SH5, so this will have to be a bit different.
I agree Zedi.

This look very good:

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Old 04-25-11, 02:34 PM   #118
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Something like this with two colours would look good

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Old 04-25-11, 04:51 PM   #119
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Old 04-25-11, 05:55 PM   #120
Zedi
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You guys gave me an idea. I will only fix the textures and make the boat to have a SH5-ish look, to fit in the stock fleet. Then everybody can work out skins for these ships, same way as the moders do in SH3. It easy to skin it, so everybody will be able to contribute, like Sobers already did

So here is the stock look, with a camo similar to one of those from Josef von Posorschitz official PTB pictures. It also has reflections from water and enviro lights, everything looks ok. I will need to adjust it just a bit more with textures taken from the SH5 ships, then its ready for release.



With a bit of luck, TDW may be succeed on importing the first merchant ship from SH4, so I hope that we may have a new merchant fleet soon... at least few more ships.
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