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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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Guys,
is there any database for ACTIVE SONAR FREQUENCIES out there?...I cannot find it at Bill's website... ![]() Thanx!
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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The only thing that comes to mind is the USNI Db, under Sensors (or so). But it only show ranges for certain types of emitters and not what frequency belongs to what emitter. Maybe the Db Wizards know more.
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#3 |
Sea Lord
![]() Join Date: Feb 2004
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![]() ![]() a Campaign/Scenario that I downloaded from Bills. From memory there was quite a lot of very usefull other spreadsheet and chart stuff.
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#4 |
A-ganger
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there acyually not to many diferent active freq used in DW. Think LWAMI had changed this so it can be used to identify diferent ships and torps now. SCX had a diferent freq for just about every active sonar in game. I hoping DW will some day have that. Now most use the same freq so it not to usfull for identification as it is. All torps use 20000hz i think and surface use 3500 and 5000 hz. Subs use 2500hz. That may be it but not sure. Oh bouys, cant remember what they use. 22000hz maybe.
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#5 |
Sub Test Pilot
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i got one for SCX works fine for me and also timmygoos sonar profiles thats made for dangerous waters i can email it to you if you like send me a pm
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#6 | |
Officer
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Location: Trieste, Italy
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#7 |
Sub Test Pilot
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email on the way
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#8 |
Ocean Warrior
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We've changed some of the torpedo frequencies, but have not done the active sonars for platforms.
Perhaps a little bit in the future... :hmm:
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#9 |
Engineer
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I once made one for SCX. I feel its kinda pointless for DW at present cuz as mentioned, there isnt a wide enough varitey of frequencies in DW as it stands now. If SCX ever comes out I would be glad to do the same again. Same if LWAMI make some new active sonars.
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#10 |
Ocean Warrior
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Honestly, it would be pretty easy to do, not requiring any real modding "work" just a little copying and reassigning and number changing... I'll add it to my list.
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#11 |
Engineer
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Exactly. In my game my Russians use Bullhorn, Bullnose and Horsejaw etc. The Canadians Westinghouse etc. Go for it!
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#12 |
Seaman
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I would disagree with JoGary on this. The frequencies are actually diversified and can be very useful for threat classification.
DW v1.01 database (without LW/Ami mod) lists the following frequencies of active sonars: Los Angeles - 2500 Hz Seawolf - 2800 Hz Akula - 4000 Hz Kilo - 5000 Hz FFG - 7500 Hz Other surface - 3500 Hz MH 60 Dip - 14000 Hz DICASS - 10000 Hz Weapons - all torpedoes and UUVs - 22000 Hz |
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#13 | |
Officer
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#14 |
Sonar Guy
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LWAMI diversified further on torpedoes, I believe.
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#15 |
Ocean Warrior
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We have just changed the active seeker frequencies for torpedoes thus far, and I have put it on my list to do the rest of the active sonars for the next version.
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