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Old 04-24-11, 02:00 AM   #1
stoianm
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Check first page, released a new version...

Stormys DBSM Additional Crew Sounds Beta6

15. resampled all *.ogg files in SDBSMC folder to reduce file size a bit, giving more performance for some systems.
ok... i will install this one... the engine louder sound will be all time optional?
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Old 04-24-11, 02:02 AM   #2
Stormfly
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ok... i will install this one... the engine louder sound will be all time optional?
yep, but depends on overall sound equipment, personal taste and so on...

...i can realy recommend a Logitech THX sourround system, (4 channel quadrophonic is enough), 3d sound add much to immerion !
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Old 04-24-11, 02:07 AM   #3
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yep, but depends on overall sound equipment, personal taste and so on...
ok... i see...very logical... one last quest... can you make like an optional mod the amb_SubmarineInterior_Q.wav and to put a very louder and scary sounds cracks on it?... or you can make an extra interior sound and add a triger in the sh file... and to call this new sound only when you are at 100 metter and more deep?... i really like to hear scarry cracks when i am in the sub submerged at deep values

tnx
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Old 04-26-11, 03:13 AM   #4
Sepp von Ch.
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ok... i see...very logical... one last quest... can you make like an optional mod the amb_SubmarineInterior_Q.wav and to put a very louder and scary sounds cracks on it?... or you can make an extra interior sound and add a triger in the sh file... and to call this new sound only when you are at 100 metter and more deep?... i really like to hear scarry cracks when i am in the sub submerged at deep values

tnx

1+
I agree!
And would be please possible to add conning tower talking sounds as in sobers talking conning tower mod? (http://www.subsim.com/radioroom/showthread.php?t=171047)
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Old 04-26-11, 03:17 AM   #5
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1+
I agree!
And would be please possible to add conning tower talking sounds as in sobers talking conning tower mod? (http://www.subsim.com/radioroom/show....php?t=171047)
Maybe he can rework that wave to not be so big... and to put more talktive crew there... will be awsome
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Old 04-26-11, 03:23 AM   #6
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.. and to put more talktive crew there... will be awsome

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Old 04-26-11, 04:11 AM   #7
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Originally Posted by Josef von Posorschitz View Post
1+
I agree!
And would be please possible to add conning tower talking sounds as in sobers talking conning tower mod? (http://www.subsim.com/radioroom/showthread.php?t=171047)
problem would be that it wouldnt be much realistic if the watch crew chat in between of scannng the horizon, as i know this was forbidden, at least for the watch crew.

But what about some other crew sounds then (light movements, moving leather wear, cough`s and so on) ?

...not shure if i can trigger that additional scary creaks, would they be realistic for a german sub @100m ?
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Old 04-26-11, 07:24 AM   #8
MiTon
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Hi Stormfly!

just found an nice side with subwater sounds
http://oceanexplorer.noaa.gov/gallery/sound/sound.html

Just an idea, but is there a possibility to bring whalesound or something like this to the hydrophone?


regards

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Old 04-26-11, 09:00 AM   #9
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regarding sounds for wildlife, i would recommend adding it directly to the fish, like TDW did with the dolphin, not shure if he also have a hydro sound but seams so...

not shure, but i can imagine that also whales with sound are planed allready
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