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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#29 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
There's nothing 'boring' about realism. I'm not sure why some players think there is. Sure, there's a lot of boring things in 'reality', but reality and realism are completely different things. When a simulation game is made, the boring bits are cut out from the very beginning, so when you add realism you're only adding realism to the bits that are already fun, thus making the experience even more fun because it seems more real. I just don't understand where this idea that 'realism = boring' comes from. In my view, arcade style play is boring because it's not challenging on anything but the most basic reflex level. Realism usually adds to the challenge and inserts some strategy and thought into the process, not to mention the 'cool' factor of knowing that what you're experiencing in a realistic simulation is something closer to what real U-boat commanders experienced.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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