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Old 04-16-11, 02:08 PM   #571
DrJones
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Very Nice Work Reaper...Hope i get mine fished sometime...time is still running so fast and there is less i can invest for design and scripting....

Regards
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Old 04-16-11, 02:14 PM   #572
TheDarkWraith
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Quote:
Originally Posted by DrJones View Post
Very Nice Work Reaper...Hope i get mine fished sometime...time is still running so fast and there is less i can invest for design and scripting....

Regards
DrJones
Coding something like a new UI takes a massive amount of time. I think I have right around 6-7 months, maybe more, of time in my UIs mod
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Old 04-16-11, 02:17 PM   #573
DrJones
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Quote:
Originally Posted by TheDarkWraith View Post
Coding something like a new UI takes a massive amount of time. I think I have right around 6-7 months, maybe more, of time in my UIs mod
That is right...the most time is going by testing and debugging to find out how the things can work.....i wont even talk about the time designs cost...
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Old 04-16-11, 04:07 PM   #574
reaper7
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Sure does take time, heck even when I'm not at the PC doing something I'm thinking could I do this or how could I do that.

My current Panoramic Scopes WIP was something I've been mulling over in my head for months but only recently decided to give it a shot.
I've a load more ideas like that, which someday I'll sit down and give them a shot to see if its possible - most likely aren't but thats the fun of it, trying to get the game engine to do what it wasn't designed to do.
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Old 04-16-11, 04:31 PM   #575
ddrgn
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The three interfacecateers! All posting in a row,,, lol .... just had to post that Thanks for all your fine work!
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Old 04-20-11, 06:31 PM   #576
Sepp von Ch.
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Some experience from the campaign using your last version 4.0:



Except the tanker Cimmaron in rec. manual :


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Old 04-21-11, 01:09 AM   #577
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Some experience from the campaign using your last version 4.0:

[url=http://postimage.org/image/22xct0shw/]

Except the tanker Cimmaron in rec. manual :

[url=http://postimage.org/image/22xq1bkg4/]
Cheers mate will get a patch out with fixes for those
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Old 04-21-11, 02:44 AM   #578
Sepp von Ch.
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Thank you Reaper7!
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Old 04-21-11, 12:19 PM   #579
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post
Cheers mate will get a patch out with fixes for those

Two more things



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Old 04-22-11, 07:39 AM   #580
nembo
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Default Repairs on the deck

Hallo, have installed Obelix Mega Mod and over all the 4.0 ... everything is going smoothly but ... am at 50mt depth under DC attack and,among all damaged items, I hears the the Flak and the cannon are repaired... but how could it be repaird if am 50 mt under the sea
2nd would it be more important to repair the sonar batteries and so on ...

Maybe have installed wrong but it sounds strange ...
Ciao
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Old 04-22-11, 10:42 AM   #581
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Two more things


[url=http://postimage.org/image/2yvch8p7o/]
[url=http://postimage.org/image/2yvj3e36s/]
Cheers mate fixing now, will post update soon.

Quote:
Originally Posted by nembo View Post
Hallo, have installed Obelix Mega Mod and over all the 4.0 ... everything is going smoothly but ... am at 50mt depth under DC attack and,among all damaged items, I hears the the Flak and the cannon are repaired... but how could it be repaird if am 50 mt under the sea
2nd would it be more important to repair the sonar batteries and so on ...

Maybe have installed wrong but it sounds strange ...
Ciao
Nembo
Nothing surprises me in SH5, worst case of development ever.
This is a stock error I'm guessing.
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Old 04-22-11, 10:58 AM   #582
Sepp von Ch.
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[QUOTE=reaper7;1648680]Cheers mate fixing now, will post update soon.[QUOTE]

I am very happy you´re working on this fantastic UI-Mod! Thank you reaper7!

And what about periscope background in your Ui-Mod please?
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Old 04-22-11, 12:51 PM   #583
reaper7
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[QUOTE=Josef von Posorschitz;1648690][QUOTE=reaper7;1648680]Cheers mate fixing now, will post update soon.
Quote:

I am very happy you´re working on this fantastic UI-Mod! Thank you reaper7!

And what about periscope background in your Ui-Mod please?
Had no luck yet with my Animated background yet (darn linear dials only going up/down)
But it will allow me to do something else (Think proper Periscope housing - not just fading black )

Will keep trying for a while if no go then I'll make a static version
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Old 04-22-11, 12:53 PM   #584
reaper7
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Default Version 4.11 Released

Version V.11 Release




Version 4.11 is mostly a bug fix.

Fixed Incorrect images appearing in the Recon Manual.
Fixed Minute hand of stopwatch.
Fixed placement of draggable maps in Navigation Map.
Removed Alternative Ship Recon Images (Not really happy with them - black ones are nicer)


Download from:
http://www.subsim.com/radioroom/down...o=file&id=3171
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Old 04-23-11, 07:03 AM   #585
reaper7
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Default V4.12 Released

A new version is released. Just to fix some files that should have bben removed before previous release.

4.12 Fixes

Removed images from left/right of attack periscope (Leftovers of a test I was doing).

Also
Added a Periscope Tube to the Attack scope to simulate periscope behind metal tube when fully retracted.




Download link is the same as in previous post.
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