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Old 04-23-11, 06:15 AM   #1
Sepp von Ch.
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Quote:
Originally Posted by Stormfly View Post
Nice!
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Old 04-23-11, 06:52 AM   #2
Magic1111
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Quote:
Originally Posted by Josef von Posorschitz View Post
Nice!
Hi Josef !

Did you noticed my Post and Fix?
http://www.subsim.com/radioroom/show...&postcount=534

Best regards,
Magic
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Old 04-23-11, 06:55 AM   #3
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Hi Josef !

Did you noticed my Post and Fix?
http://www.subsim.com/radioroom/show...&postcount=534

Best regards,
Magic
Where?... i can not find it

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Old 04-23-11, 07:00 AM   #4
Sepp von Ch.
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Quote:
Originally Posted by Magic1111 View Post
Hi Josef !

Did you noticed my Post and Fix?
http://www.subsim.com/radioroom/show...&postcount=534

Best regards,
Magic
Of course! This fix make me happy, but I´m still on patrol and I wait for install until I´m in the bunker.


Quote:
Originally Posted by Magic1111 View Post

Looks nice, but how to bring I the smilys on forum post here ? Can anyone explain please ?

Best regards,
Magic

Go here Magic:

http://www.subsim.com/radioroom/show...postcount=1195

Quote the post, then copy the smily (ctrl C, then Ctrl V) in the text.

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Old 04-23-11, 07:07 AM   #5
Stormfly
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sorry,

Magic`s cap fix is of course included in the next beta
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Old 04-23-11, 07:10 AM   #6
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Old 04-23-11, 07:13 AM   #7
Sepp von Ch.
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sorry,

Magic`s cap fix is of course included in the next beta

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Old 04-23-11, 11:13 AM   #8
Magic1111
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Quote:
Originally Posted by Josef von Posorschitz View Post

Go here Magic:

http://www.subsim.com/radioroom/show...postcount=1195

Quote the post, then copy the smily (ctrl C, then Ctrl V) in the text.



Aaah, many thanks, I believe it works....

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Old 04-23-11, 02:30 PM   #9
Stormfly
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...update

-----------------------------------------------------------------------------------
README, plz read

Stormys DBSM SH5 v1.3 HOTFIX 4 BETA 6 additional crew sounds (includes hotfix 1-3)

1. added crew chat and torp reloading 3D sound sequeces for the bow torpedo room. (you have to be in or near to the bow torpedo room before you start reloading a torpedo, to do so just command silent running before you fire a torp or use manual reloading by unchecking the option box in torp reloading screen, after entering the torpedo room start the reloaod process. If you move to far away from it the sounds for reloading are gone, but function again for the next torp reload.

(Special note: Torp reloading samples are syncronised with 0 torp officer skill points and battlestations OFF at current)

2. added crew chat and noise for the bow, aft torpedo room, both crew quaters, diesel engine room, bowling pot, gas stove (did they used gas ?), shopping and tasting for the cook. (cook get silenced using silent running, chat should also be stopped then or turned to worryed dialogs. The Bosum sometimes wont come out off worryed mode, simply click him fast and often to get him back to normal after surfacing)

3. sdl file revised regarding explosion sound ranges.

4. some damage, chiefengineer, executive and watchofficer sounds revised.

5. engine sounds shortened a bit

6. revised bowling pot sounds and script entrys

7. lowered fart samples a bit

8. added optional louder engines samples (+3db), enable last.

9. shortened and exchanged sound for general crew chat (SHIFT+S key) with a sound where the boat is heading towards a convoy using ahead flank.

10. shortened radio room telemetry sound sample (was a long chat also), there is new 3d crew background chat now.

11. added additional crew chats, special cook, worryed crew, torp room creaks, farts, crew movement noise and rumbling to a total of about 130 new samples !

12. mixed musik, some commands and cheers into bunker sample, including delay and repeat... (in this beta still 2channel, relese will have 4 channels)

13. added 3d crew cheers and torp miss samples.

14. rewised some sample volumes from last beta.

15. resampled all *.ogg files in SDBSMC folder to reduce file size a bit, giving more performance for some systems.

...there are special new chats in the forward crew areas, mostly more sirious officer conversations, the forward torpedo room got special additional chats, aft torp chats and sounds expanded, aft crew quaters chats and sounds expanded...

AI Crew Scripting.... below surface or in hunted / damage mode the forward crew quaters samples get silenced, torp rooms switch to worryed mode if silent running is on, the cook react only on silent running, the aft crew compartments react on "Hunted / Hunter" and or silent running.

...note, for beeing able hearing most of the chats and sounds, it is maybe needed to stay longer in some rooms, it could be that you have to stay for longer than 10 minutes to hear all of samples in an area.


known problems:

It may be that some animations are interrupted for a quater of a sec on some systems, if that is the case the sound stop to play. you have to wait for new crew chats then or while in a torp reload sequence, load a new torp to get a new sound then.

It could also be that CTD´s are more often on some systems, we have to test it more.


DOWNLOAD BETA 6: http://subsim.armedassault.eu/Stormy...unds_beta6.rar
DOWNLOAD BETA 6 mirror: http://www.gamefront.com/files/20666...unds_beta6.rar


und viel Spass beim Ostereier suchen
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Last edited by Stormfly; 08-23-11 at 12:45 PM.
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Old 04-23-11, 02:34 PM   #10
stoianm
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Quote:
Originally Posted by Stormfly View Post
...update

und viel Spass beim Ostereier suchen
Can you translate this for me pls?... i want to be sure that i do not miss some important note about your new mod
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Old 04-23-11, 02:46 PM   #11
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thank you maestro Stormfly
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