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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I have problems getting correct range using RAOFB .I seem to get the correct one automaticly when I use the stad. (I love to read degrees and find range with RAOFB .don t ask why
![]() That was with stock scope. Hope it works beter with alternative, but I have doubts. can I try alternative from MO on bottom of this list? Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1Patch1 Magnum_Opus_v0_0_1Patch2 Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES) Enhanced FunelSmoke_by HanSolo78 SUB_hyd_fix_SH5 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES) FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Krauters Automated Scripts (v5_0_0 compatible) Kriegsmarine Grid Map for MO and TDW UIs by stoianm TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Wasserbomben1_1 U-boat Historical Specifications 1.7 for TDW Mod NewUIs_TDC_6_4_0_Real_Navigation system: 6 gb ram i 920 clocked to 3.8, ATI HD 6970 1920:1080 |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (patch1+2) FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_0_byTheBeast NewUIs_TDC_6_5_0_ByTheDarkWraith You are missing a scope mod and because of that you have not acurate readings... install the manos scope from the TDW UIs ... choose the one for your monitor resolution... manos scope is the best one if you want to use RAOFB wheel and to have accurate results ![]() |
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#3 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hey I cant see my draws in the map because of its new color....
Any mods to correct this? Good hunting for all |
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#4 |
Navy Seal
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If you look in "Patch 2" there are other map colours you can install.
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#5 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() Quote:
![]() ![]() I must have real nav in the end yeah?the manos scope in the bottom of the list too?meaning : NewUIs_TDC_6_5_0_ByTheDarkWraith then manos scope then real nav Just a guess. I wish I knew what I was doing so I could figure out order myself. I try to use common sense but unfortunatly I don t have tons of it.. But I m happy nevertheless ![]() ![]() |
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#6 | |
Black Magic
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#7 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Thx DKW
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#8 | |
Black Magic
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#9 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Thx
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#10 | ||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=293 Quote:
Mods are being updated and alot of confusion about install order and mods needed is arising.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#11 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#12 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() Quote:
![]() I start to get a picture here.anyways one soup can taste just as good as another soup but horrible if they are put together so..the original advice for me is this: Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1Patch1 Magnum_Opus_v0_0_1Patch2 Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES) Enhanced FunelSmoke_by HanSolo78 SUB_hyd_fix_SH5 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES) FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Krauters Automated Scripts (v5_0_0 compatible) Kriegsmarine Grid Map for MO and TDW UIs by stoianm TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Wasserbomben1_1 U-boat Historical Specifications 1.7 for TDW Mod NewUIs_TDC_6_4_0_Real_Navigation grr colors play with me. anyways..then together with the great idea of putting Manos scope I get this: [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (patch1+2) FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix Not needed if using UHS 1.7 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Not needed if using UHS 1.7 AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_0_byTheBeast NewUIs_TDC_6_5_0_ByTheDarkWraith If I just choose to stick with the first soup but replace NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_Real_Navigation with the newer one and put manos scope just beneath NewUIs_TDC_6_5_0_ByTheDarkWraith would that be ok? ![]() edit: I allready see DKW mage an update for krauters scrips Heres what DKW wrote in OM readme along with the list of mods(in the patch actually) that make me somewhat hesitant to put in standalone mods even if theyre newer than the OM ones: "Editing and tweaking of the above mods was done by myself to make them compatible with each other. You may notice that the stand-alone version of a particular mod looks different than the one included in this compilation." But you guys are modders yourself so I assume you know what youre doing ![]() Last edited by Husksubsky; 04-25-11 at 03:31 AM. |
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#13 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Yes it's very confusing ATM. With all the new mods/updates to mods.
It's a case of.... 1. Read as much as you can from the mods makers mod page. 2. A general idea of how JSGME works (e.g the last mod installed will overwrite the file that conflicts). 3. And trial and error. You can see my mods install order here ---> Link I can say that my order is very stable. And everything seams to work as it should. ![]() At the moment the modders are making alot of ground with SH5 and there has been, and will continue be many new mods. So until a Mega Mod is updated with all the latest mods, then mods installed and the order of install will continue to be confusing. Good luck. Just ask if you need help. Many people here will do their best to help. Good Hunting. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#14 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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1. Read as much as you can from the mods makers mod page. Hrm could be better here
2. A general idea of how JSGME works (e.g the last mod installed will overwrite the file that conflicts).checked ![]() 3. And trial and error.problem is some goodies could be left out and I wouldn t even know You can see my mods install order here ---> Link That was a long list ![]() Just ask if you need help. Many people here will do their best to help.checked ![]() A megamod will naturally always lag somewhat behind the single mods and I can live with that.well off to check the contents of the latest new ui s ![]() happy hunting Last edited by Husksubsky; 04-25-11 at 04:37 AM. |
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#15 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Since you activate the 'NewUIs_TDC_6_5_0_ByTheDarkWraith' last and after the 'Magnum_Opus_v0_0_1 (patch1+2)' this means the NewUIs... overwrites the Magnum_Opus... and thus there is no need to make any settings in the C:\SH-5\Mods\The Dark Wraith\Magnum_Opus_v0_0_1\data\Scripts\Menu\TheDar kWraithUserOptions? Or? BTW - isn't it enought just to patch the MO with patch #2? ![]() // |
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