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Old 04-23-11, 04:47 AM   #1
Husksubsky
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I have problems getting correct range using RAOFB .I seem to get the correct one automaticly when I use the stad. (I love to read degrees and find range with RAOFB .don t ask why )
That was with stock scope. Hope it works beter with alternative, but I have doubts. can I try alternative from MO on bottom of this list?

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES)
Enhanced FunelSmoke_by HanSolo78
SUB_hyd_fix_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
U-boat Historical Specifications 1.7 for TDW Mod
NewUIs_TDC_6_4_0_Real_Navigation

system: 6 gb ram i 920 clocked to 3.8, ATI HD 6970 1920:1080
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Old 04-23-11, 04:51 AM   #2
stoianm
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Quote:
Originally Posted by Husksubsky View Post
I have problems getting correct range using RAOFB .I seem to get the correct one automaticly when I use the stad. (I love to read degrees and find range with RAOFB .don t ask why )
That was with stock scope. Hope it works beter with alternative, but I have doubts. can I try alternative from MO on bottom of this list?

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES)
Enhanced FunelSmoke_by HanSolo78
SUB_hyd_fix_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
U-boat Historical Specifications 1.7 for TDW Mod
NewUIs_TDC_6_4_0_Real_Navigation

system: 6 gb ram i 920 clocked to 3.8, ATI HD 6970 1920:1080
here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith


You are missing a scope mod and because of that you have not acurate readings... install the manos scope from the TDW UIs ... choose the one for your monitor resolution... manos scope is the best one if you want to use RAOFB wheel and to have accurate results
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Old 04-23-11, 08:52 AM   #3
U-Falke
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Hey I cant see my draws in the map because of its new color....
Any mods to correct this?

Good hunting for all
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Old 04-23-11, 09:01 AM   #4
Trevally.
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Quote:
Originally Posted by U-Falke View Post
Hey I cant see my draws in the map because of its new color....
Any mods to correct this?

Good hunting for all
If you look in "Patch 2" there are other map colours you can install.
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Old 04-23-11, 10:12 AM   #5
Husksubsky
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Quote:
Originally Posted by stoianm View Post
here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith


You are missing a scope mod and because of that you have not acurate readings... install the manos scope from the TDW UIs ... choose the one for your monitor resolution... manos scope is the best one if you want to use RAOFB wheel and to have accurate results
Thx for quick answer.. I see you left out a bunch of my mods .that mean I don t need them? ( I got the list from another seasoned sailor and I understood the megamod might contain older version of some single mods.Nevertheless I try to keep the list as tiny as possible).
I must have real nav in the end yeah?the manos scope in the bottom of the list too?meaning :

NewUIs_TDC_6_5_0_ByTheDarkWraith
then manos scope
then real nav

Just a guess. I wish I knew what I was doing so I could figure out order myself. I try to use common sense but unfortunatly I don t have tons of it.. But I m happy nevertheless. I did manage to patch the mod properly I think though. and if a mod doesn t contain a "data"file then I dig deaper into it .
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Old 04-23-11, 10:15 AM   #6
TheDarkWraith
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Quote:
Originally Posted by Husksubsky View Post
Thx for quick answer.. I see you left out a bunch of my mods .that mean I don t need them? ( I got the list from another seasoned sailor and I understood the megamod might contain older version of some single mods.Nevertheless I try to keep the list as tiny as possible).
I must have real nav in the end yeah?the manos scope in the bottom of the list too?meaning :

NewUIs_TDC_6_5_0_ByTheDarkWraith
then manos scope
then real nav

Just a guess. I wish I knew what I was doing so I could figure out order myself. I try to use common sense but unfortunatly I don t have tons of it.. But I m happy nevertheless
The new version of my UIs mod (v6.5.0) includes manos scopes as default. You just need to install the correct version of it to match your monitor's aspect ratio (screen res width / screen res height). You can find those in \NewUIs_TDC_6_5_0_Scopes (do not enable - read). There you will also find other scopes you can use.
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Old 04-23-11, 10:23 AM   #7
Husksubsky
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Thx DKW. I ll use Manos. but still realnav at the end of the list? Or doesn t it matter. I try to use common sense again and can t see how a scope mod would mess up with the nav mod
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Old 04-23-11, 10:27 AM   #8
TheDarkWraith
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Quote:
Originally Posted by Husksubsky View Post
Thx DKW. I ll use Manos. but still realnav at the end of the list? Or doesn t it matter. I try to use common sense again and can t see how a scope mod would mess up with the nav mod
Real nav has to be installed after the core UIs mod and after any add-on mods included with the UIs mod (to be safe). That, to me, is the only stipulation. To be really safe install it as the last mod in your mod list to ensure nothing is overwritten/problems
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Old 04-23-11, 11:08 AM   #9
Husksubsky
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Thx.
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Old 04-23-11, 03:01 PM   #10
jwilliams
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Quote:
Originally Posted by stoianm View Post
here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix Not needed if using UHS 1.7
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Not needed if using UHS 1.7
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith
See red and yellow above.

http://www.subsim.com/radioroom/show...&postcount=293
Quote:
*Keep in mind you do not need Depth Keeping Problem Fixed, FX_Update 16_2 UHS fix nor the IRAI No Surface Hydrophone and Aircraft Spotting....

Mods are being updated and alot of confusion about install order and mods needed is arising.
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Old 04-23-11, 03:04 PM   #11
stoianm
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Quote:
Originally Posted by jwilliams View Post
See red and yellow above.

http://www.subsim.com/radioroom/show...&postcount=293



Mods are being updated and alot of confusion about install order and mods needed is arising.
yes... i taked them out after i checked what files DW puted in his new UIs v6.5
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Old 04-25-11, 01:58 AM   #12
Husksubsky
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Quote:
Originally Posted by jwilliams View Post
See red and yellow above.

http://www.subsim.com/radioroom/show...&postcount=293



Mods are being updated and alot of confusion about install order and mods needed is arising.
hmmmmm hmmmmmmmm
I start to get a picture here.anyways one soup can taste just as good as another soup but horrible if they are put together so..the original advice for me is this:

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES)
Enhanced FunelSmoke_by HanSolo78
SUB_hyd_fix_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
U-boat Historical Specifications 1.7 for TDW Mod
NewUIs_TDC_6_4_0_Real_Navigation

grr colors play with me. anyways..then together with the great idea of putting Manos scope I get this:
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix Not needed if using UHS 1.7
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Not needed if using UHS 1.7
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith


If I just choose to stick with the first soup but replace
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_Real_Navigation

with the newer one and put manos scope just beneath NewUIs_TDC_6_5_0_ByTheDarkWraith
would that be ok?
edit: I allready see DKW mage an update for krauters scrips
Heres what DKW wrote in OM readme along with the list of mods(in the patch actually) that make me somewhat hesitant to put in standalone mods even if theyre newer than the OM ones:
"Editing and tweaking of the above mods was done by myself to make them compatible with each other. You may notice that the stand-alone version of a particular mod looks different than the one included in this compilation."
But you guys are modders yourself so I assume you know what youre doing

Last edited by Husksubsky; 04-25-11 at 03:31 AM.
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Old 04-25-11, 03:39 AM   #13
jwilliams
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Quote:
Originally Posted by Husksubsky View Post
hmmmmm hmmmmmmmm

/snip
Yes it's very confusing ATM. With all the new mods/updates to mods.

It's a case of....

1. Read as much as you can from the mods makers mod page.
2. A general idea of how JSGME works (e.g the last mod installed will overwrite the file that conflicts).
3. And trial and error.

You can see my mods install order here ---> Link

I can say that my order is very stable. And everything seams to work as it should.

At the moment the modders are making alot of ground with SH5 and there has been, and will continue be many new mods. So until a Mega Mod is updated with all the latest mods, then mods installed and the order of install will continue to be confusing.

Good luck.

Just ask if you need help. Many people here will do their best to help.

Good Hunting.
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Old 04-25-11, 04:26 AM   #14
Husksubsky
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1. Read as much as you can from the mods makers mod page. Hrm could be better here
2. A general idea of how JSGME works (e.g the last mod installed will overwrite the file that conflicts).checked
3. And trial and error.problem is some goodies could be left out and I wouldn t even know

You can see my mods install order here ---> Link
That was a long list



Just ask if you need help. Many people here will do their best to help.checked

A megamod will naturally always lag somewhat behind the single mods and I can live with that.well off to check the contents of the latest new ui s
happy hunting


Last edited by Husksubsky; 04-25-11 at 04:37 AM.
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Old 04-24-11, 05:02 AM   #15
Silent Steel
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Quote:
Originally Posted by stoianm View Post
here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith
Hi
Since you activate the 'NewUIs_TDC_6_5_0_ByTheDarkWraith' last and after the
'Magnum_Opus_v0_0_1 (patch1+2)' this means the NewUIs... overwrites the Magnum_Opus... and thus there is no need to make any settings in the C:\SH-5\Mods\The Dark Wraith\Magnum_Opus_v0_0_1\data\Scripts\Menu\TheDar kWraithUserOptions? Or?

BTW - isn't it enought just to patch the MO with patch #2?

//
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