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Old 04-21-11, 12:41 PM   #136
gap
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the other day I was working on one of the seabed textures coming with this mod, so I had a closer look to stock dds. Do you want to know what did I discover?

Seaplant textures used in vanilla game are actually cold water aquarium plants. Here you can see an image I prepared comparing some of the plants used in stock game and pictures of their aquarium counterparts:



As you can see by yourself, there's no space for any doubt about what I am stating.

Now, I know that complaining about the state of the game as it was out of the box has become lately a sort of national sport in this forum. This attitude by gamer and modders who bought the game is understandable, but we have to be positive. Having said so, I don't want to keep going at the devs, after all this is not the worst blunder by them, but the least we can say is that these guys had to be in a serious hurry for releasing the game, and probably someone/something forced them to do it before the planned release date.
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Old 04-21-11, 12:44 PM   #137
Rongel
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Testing! Looks really good .

Only thing that I have noticed so far (but I'm not sure if it's some mod soup problem) that during midday, the sun seems to shine a bit too brightly. It's definetely more brighter than in W_clears enviroment mod. The sky is almost white in many occasions. One the other hand, it's kind of cool and realistic. I'm now in up north in Norway. I was just curious is it ment to be so, or am I having some compatability issue. I have installed this mod last, but I also have W_clear's latest mod installed.

Anyway, I'm going to report more later, thanks!
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Old 04-21-11, 12:47 PM   #138
stoianm
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Quote:
Originally Posted by gap View Post
the other day I was working on one of the seabed textures coming with this mod, so I had a closer look to stock dds. Do you want to know what did I discover?

Seaplant textures used in vanilla game are actually cold water aquarium plants. Here you can see an image I prepared comparing some of the plants used in stock game and pictures of their aquarium counterparts:



As you can see by yourself, there's no space for any doubt about what I am stating.

Now, I know that complaining about the state of the game as it was out of the box has become lately a sort of national sport in this forum. This attitude by gamer and modders who bought the game is understandable, but we have to be positive. Having said so, I don't want to keep going at the devs, after all this is not the worst blunder by them, but the least we can say is that these guys had to be in a serious hurry for releasing the game, and probably someone/something forced them to do it before the planned release date.
Yes i agree... but this is history... me with my frriends (i have etherbege and Gap that they are helping me with this mod - you know Gap... is a mafioso siciliano... very dangeros...pay attention at him)... we changed this... just watch my next video with our WIP
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Old 04-21-11, 12:53 PM   #139
stoianm
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I finished the Undersea plants and rocks.

Added 2 optional mods with manny version for each one:

A) Dynamic Environment SH5 Optional Undersea Plants:

1) Dynamic Environment SH5 Optional Undersea Plants (temperate and polar)

2) Dynamic Environment SH5 Optional Undersea Plants (tropical)


B) Dynamic Environment SH5 Optional Undersea Rocks:

1) Dynamic Environment SH5 Optional Undersea Rocks (temperate and polar)

2) Dynamic Environment SH5 Optional Undersea Rocks (tropical_1)

3) Dynamic Environment SH5 Optional Undersea Rocks (tropical_2)

4) Dynamic Environment SH5 Optional Undersea Rocks (tropical_3)

5) Dynamic Environment SH5 Optional Undersea Rocks (tropical_4)

6) Dynamic Environment SH5 Optional Undersea Rocks (tropical_5)

7) Dynamic Environment SH5 Optional Undersea Rocks (tropical_6)





Special thanks to Etheberge and to Gap... Gap is a real help for me.. he is working each night same time with me at this project - but is very tired ... he is geting old and he is complaining all the time that he is tired... i do not know if all italians are like him... just jocking... in fact we are only 2 peoples that we work at this mod... me and Gap... and last days Etheberge joined us
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Old 04-21-11, 01:04 PM   #140
stoianm
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Quote:
Originally Posted by Rongel View Post
Testing! Looks really good .

Only thing that I have noticed so far (but I'm not sure if it's some mod soup problem) that during midday, the sun seems to shine a bit too brightly. It's definetely more brighter than in W_clears enviroment mod. The sky is almost white in many occasions. One the other hand, it's kind of cool and realistic. I'm now in up north in Norway. I was just curious is it ment to be so, or am I having some compatability issue. I have installed this mod last, but I also have W_clear's latest mod installed.

Anyway, I'm going to report more later, thanks!
Take out all the env mods... anyway do not install other mods after... if you have installed another mod that is changing the light.cfg ... the sun can be from there... i puted the sun bright in diferent ocasion... in real life you can not look on the sun direction... and the white sky is ok in some areas... somethime when you use TC also the clouds disapear but they must to be diplayed again after a while... also depends wich version of the mod you use... there are 8 diferent versions

If you want to put more vivid color in game install after the stoianm colored mod blue - low version.... i will keep the stand alone mod as close as posible to be realistic... you told me you are in norway... did you noticed the underwater?... did you obeserved that the wind is not random and unrealistic anymore... if you are in winter in that area the wind sould be an average around 7 m/s
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Old 04-21-11, 01:46 PM   #141
Rongel
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Quote:
Take out all the env mods... anyway do not install other mods after... if you have installed another mod that is changing the light.cfg ... the sun can be from there... i puted the sun bright in diferent ocasion... in real life you can not look on the sun direction... and the white sky is ok in some areas... somethime when you use TC also the clouds disapear but they must to be diplayed again after a while... also depends wich version of the mod you use... there are 8 diferent versions
Yep, it's ok. I have only tested it for a short time, can't say anything final yet. I used before your "more color"-mod, but now I'm liking these gray, more realistic colors.

By the way, I just had to abort my test. I crashed into an iceberg and the sub was lost! Whole crew lost! My first contact with iceberg! Aarghh! Was there a fix of some sort to get alerts form icebergs? It's not thing that should be discussed in this thread, I know, but this wasn't nice....
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Old 04-21-11, 01:48 PM   #142
stoianm
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Quote:
Originally Posted by Rongel View Post
Yep, it's ok. I have only tested it for a short time, can't say anything final yet. I used before your "more color"-mod, but now I'm liking these gray, more realistic colors.

By the way, I just had to abort my test. I crashed into an iceberg and the sub was lost! Whole crew lost! My first contact with iceberg! Aarghh! Was there a fix of some sort to get alerts form icebergs? It's not thing that should be discussed in this thread, I know, but this wasn't nice....
TDW will make the the Icebergs to be detected by hydro.... the best already did that to apear in hydro...but the hydro sound it is not working yet and tdw said he will fix this... but the icebergs can not be spoted by crew watch
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Old 04-21-11, 08:10 PM   #143
tonschk
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Quote:
Originally Posted by Rongel View Post
Testing! Looks really good .

Only thing that I have noticed so far (but I'm not sure if it's some mod soup problem) that during midday, the sun seems to shine a bit too brightly. It's definetely more brighter than in W_clears enviroment mod. The sky is almost white in many occasions. One the other hand, it's kind of cool and realistic.
Anyway, I'm going to report more later, thanks!
I also agree with a brighter daylight
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Old 04-22-11, 01:22 AM   #144
stoianm
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No ctds reported untill now... so the mod is stable... now i need only to make a better undersea and i will release the mod soon... in the future i will work to improuve the weather... and when paris england or Vanilla will help me maybe i will add fish, dolphins etc... maybe somebody else can help me on this also... if not i will quit for the moment the project to add marine life in game
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Old 04-22-11, 12:09 PM   #145
stoianm
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1) Fixed the bug with the white color of sky... now i found a good balance between the blue and white... in some area the sky will be more bluish... in some will be more white... DEPENDS BY CLIMATES ZONES







2) Fixed the bug with the sun to bright in midle of the day



For people that like the vivid colors i added an optional mod Dynamic Environmental SH5 Optional Vivid Colors

For people that like more realistic colors i added an optional mod Dynamic Environmental SH5 Optional Realistic Colors



Please the people that use my beta2 version for test download this patch and install after the mod:

SKY CORRECTION: DOWNLOAD


Please when you will have fog days try to observe if the navigator will report to you the real wheater... i noticed that sometime i had fog and the navigator reported like no fog.... i do not know yet if is a game bug or not... i saved the game and i reloaded the save... after that the navigator reported the corect wheater that was in game... i noticed that was in an zone with the Upwelling (near land)

I wait your feedbacks pls

regards
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Old 04-22-11, 01:05 PM   #146
Rongel
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I made a quick test with the sun brightness fix and it seems that you got it just right! It really looks good, I just witnessed some amazing graphics, it seems the world looks different everytime you check what's going on. I really like how the color of sea changes, you did it man!

One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine.

I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess.

By the way, I remember reading that somebody (maybe Sober?) made a fix to the skipping wave animations. Could it be included in this mod? Or do I remember wrong?

Keep it up, this is great!
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Old 04-22-11, 01:10 PM   #147
stoianm
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Quote:
Originally Posted by Rongel View Post
I made a quick test with the sun brightness fix and it seems that you got it just right! It really looks good, I just witnessed some amazing graphics, it seems the world looks different everytime you check what's going on. I really like how the color of sea changes, you did it man!
Check the underwater colors also.. you will be very surpised

One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine.
This is a game bug... i noticed that when we have heavy fog we have in the same time heavy clouds... i will try to put very down the clouds in night time... maybe like this the clouds will cover the stars and the moon... i dunno if will work

I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess.
Here you and stormy are the specialists... you feel free to adjust all the env sounds that you not like it and i will put in the mod
By the way, I remember reading that somebody (maybe Sober?) made a fix to the skipping wave animations. Could it be included in this mod? Or do I remember wrong?
It is already in the mod

Keep it up, this is great!
read in yellow pls
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Old 04-22-11, 02:01 PM   #148
Stormfly
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Quote:
Originally Posted by stoianm View Post
I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess.
Here you and stormy are the specialists... you feel free to adjust all the env sounds that you not like it and i will put in the mod
iam very sorry, but i deliver already a working rain sound in SDBSM, which is working as it should.
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Old 04-22-11, 02:03 PM   #149
stoianm
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Quote:
Originally Posted by Stormfly View Post
iam very sorry, but i deliver already a working rain sound in SDBSM, which is working as it should.
So tell me the name of the wrong wave and i will take ot from my mod pls... i do not want that i overitte something wich is worst over your mod

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Old 04-22-11, 04:23 PM   #150
stoianm
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And here some small steps for me but big steps for the project:






Now i know how the game use the dds for bottom of the sea... paris sendet to me also his dds files from underwater love... so with the help of Etherberge and Gap i will finish soon the undersea project.... what do you think... look kind of realistic to me... and will be not static... the botom of the sea will change related to the climate zones and to the seasons
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