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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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the other day I was working on one of the seabed textures coming with this mod, so I had a closer look to stock dds. Do you want to know what did I discover?
![]() Seaplant textures used in vanilla game are actually cold water aquarium plants. Here you can see an image I prepared comparing some of the plants used in stock game and pictures of their aquarium counterparts: ![]() As you can see by yourself, there's no space for any doubt about what I am stating. Now, I know that complaining about the state of the game as it was out of the box has become lately a sort of national sport in this forum. This attitude by gamer and modders who bought the game is understandable, but we have to be positive. Having said so, I don't want to keep going at the devs, after all this is not the worst blunder by them, but the least we can say is that these guys had to be in a serious hurry for releasing the game, and probably someone/something forced them to do it before the planned release date. |
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#137 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Testing! Looks really good
![]() Only thing that I have noticed so far (but I'm not sure if it's some mod soup problem) that during midday, the sun seems to shine a bit too brightly. It's definetely more brighter than in W_clears enviroment mod. The sky is almost white in many occasions. One the other hand, it's kind of cool and realistic. I'm now in up north in Norway. I was just curious is it ment to be so, or am I having some compatability issue. I have installed this mod last, but I also have W_clear's latest mod installed. Anyway, I'm going to report more later, thanks! ![]() |
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#138 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#139 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I finished the Undersea plants and rocks.
Added 2 optional mods with manny version for each one: A) Dynamic Environment SH5 Optional Undersea Plants: 1) Dynamic Environment SH5 Optional Undersea Plants (temperate and polar) 2) Dynamic Environment SH5 Optional Undersea Plants (tropical) B) Dynamic Environment SH5 Optional Undersea Rocks: 1) Dynamic Environment SH5 Optional Undersea Rocks (temperate and polar) 2) Dynamic Environment SH5 Optional Undersea Rocks (tropical_1) 3) Dynamic Environment SH5 Optional Undersea Rocks (tropical_2) 4) Dynamic Environment SH5 Optional Undersea Rocks (tropical_3) 5) Dynamic Environment SH5 Optional Undersea Rocks (tropical_4) 6) Dynamic Environment SH5 Optional Undersea Rocks (tropical_5) 7) Dynamic Environment SH5 Optional Undersea Rocks (tropical_6) Special thanks to Etheberge and to Gap... Gap is a real help for me.. he is working each night same time with me at this project - but is very tired ... he is geting old and he is complaining all the time that he is tired... i do not know if all italians are like him ![]() ![]() |
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#140 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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If you want to put more vivid color in game install after the stoianm colored mod blue - low version.... i will keep the stand alone mod as close as posible to be realistic... you told me you are in norway... did you noticed the underwater?... did you obeserved that the wind is not random and unrealistic anymore... if you are in winter in that area the wind sould be an average around 7 m/s |
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#141 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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By the way, I just had to abort my test. I crashed into an iceberg and the sub was lost! Whole crew lost! My first contact with iceberg! Aarghh! Was there a fix of some sort to get alerts form icebergs? It's not thing that should be discussed in this thread, I know, but this wasn't nice.... ![]() |
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#142 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#143 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#144 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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No ctds reported untill now
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#145 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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1) Fixed the bug with the white color of sky... now i found a good balance between the blue and white... in some area the sky will be more bluish... in some will be more white... DEPENDS BY CLIMATES ZONES
![]() ![]() 2) Fixed the bug with the sun to bright in midle of the day ![]() For people that like the vivid colors i added an optional mod Dynamic Environmental SH5 Optional Vivid Colors For people that like more realistic colors i added an optional mod Dynamic Environmental SH5 Optional Realistic Colors Please the people that use my beta2 version for test download this patch and install after the mod: SKY CORRECTION: DOWNLOAD Please when you will have fog days try to observe if the navigator will report to you the real wheater... i noticed that sometime i had fog and the navigator reported like no fog.... i do not know yet if is a game bug or not... i saved the game and i reloaded the save... after that the navigator reported the corect wheater that was in game... i noticed that was in an zone with the Upwelling (near land) I wait your feedbacks pls regards |
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#146 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I made a quick test with the sun brightness fix and it seems that you got it just right! It really looks good, I just witnessed some amazing graphics, it seems the world looks different everytime you check what's going on. I really like how the color of sea changes, you did it man!
![]() One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine. I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess. By the way, I remember reading that somebody (maybe Sober?) made a fix to the skipping wave animations. Could it be included in this mod? Or do I remember wrong? Keep it up, this is great! ![]() |
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#147 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#148 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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#149 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#150 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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And here some small steps for me but big steps for the project
![]() ![]() ![]() Now i know how the game use the dds for bottom of the sea... paris sendet to me also his dds files from underwater love... so with the help of Etherberge and Gap i will finish soon the undersea project.... what do you think... look kind of realistic to me... and will be not static... the botom of the sea will change related to the climate zones and to the seasons ![]() |
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