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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hello
Thanks for this outstanding mod. I wish to report a fail. Yesterday I have sneaked into Portsmouth, fired 3 torpedoes and sunk HMS Ark Royal. There were 4 DDs in the vicinites, but they remained static. They started to hunt after seeing my exposed conning tower ´s spray. No surfacing, no reaction. ![]() |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Black Magic
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Just a little teaser to show the fine work Zedi has been doing with the Mines, Subnets, and Icebergs:
These bad boys will really ruin your day. You can't hear them or see them (unless external cam or scope): Last edited by TheDarkWraith; 04-21-11 at 07:17 PM. |
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#6 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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![]() ![]() Best regards Ruby |
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#7 |
Black Magic
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Harbor raiding is going to be a challenge with these:
They are indestructible, you can collide with them, and they will stop shells and torpedoes from passing through. Torpedoes will explode when they impact it but it won't do anything to them. |
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