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Old 04-20-11, 10:32 PM   #1
FFIF
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Quote:
Originally Posted by Fish In The Water View Post
GWX Contact Color Mod:

http://www.gamefront.com/files/13913...ntact_Color_7z

Don't leave home without it!
GWX contact color has a conflict with MFM mod...and when i go ahead and enable contact color anyways then MFM gets greyed out on the activated mods side of jgsme...is this bad news or is everything still ok?
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Old 04-20-11, 11:02 PM   #2
thebigJ_A
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The graying-out is normal when one mod overwrites part of another, even if it's just one file. It doesn't necessarily mean they aren't compatible. For example, when I apply the OLC MkIId update it grays out OLC MkIIc, even though it's essentially just a patch for the mod.

It does mean that there's a potential conflict, though. Not having used the mods you are, IDK whether or not there is one in your case. But I'm just a newbie. Maybe if you post which files conflict, the veterans can let you know.
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Old 04-21-11, 09:53 AM   #3
frau kaleun
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Quote:
Originally Posted by FFIF View Post
GWX contact color has a conflict with MFM mod...and when i go ahead and enable contact color anyways then MFM gets greyed out on the activated mods side of jgsme...is this bad news or is everything still ok?
As noted above, if you can post which files you are getting the alert about, it will be easier to tell you if there's a problem.

I'd say that a real problem is unlikely, I used to get alerts when using Contact Color with other mods that also added some different ships to the game. If it's just .tga files that are getting overwritten, I don't think it will bork your game.

And if you are using the full MFM, I would recommend not using Contact Color anyway and weaning yourself off of reliance on color-coded icons. The MFM puts ships that look neutral in Allied rosters - meaning that you may come across a ship that is not flying enemy colors but will still behave (and be counted by the game) as a legit enemy target. Other ships that look exactly the same may be true neutrals. You must figure out which is which and act accordingly.

But if you have Contact Color enabled, more often than not just looking at the map will tell you whether that just-reported contact is truly neutral or secretly carrying cargo for your enemies. It kind of defeats the purpose of having the MFM set up the way it is.
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