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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1276 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Where can I downloadt this Realistic Depth Charge Damage and Shaking 1.0 mod? I use TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 mod. Is the same?
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U-552 Tiger IDF |
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#1277 |
Black Magic
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different. I've been playing around with this for the FX Update mod but haven't come to anything I like yet.
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#1278 | ||
The Old Man
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Standard Barrel: Explosion_Impulse 4000 range 200 Other Barrel: Explosion_Impulse 5000 range 225 Quote:
I sent a email to Author this morning requesting permission to post his MOD here at SubSim.com |
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#1279 | |
Black Magic
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#1280 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#1281 | |
The Old Man
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This sounds bad but it isn't. By requiring greater value for effect, that allow for far more control of what is happening. Ducimus has far more knowlege about configuring Depth Charges then I do. Heck just about anyone has more knowlege on it then I do. I just looked at it for the first time the other day. I was looking for Animation and Sound triggers. BTW, I "think" these triggers on located in the Baza files. |
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#1282 | |
Black Magic
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#1283 | |
The Old Man
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When depth charge explodes close and above my boat I am pushed down about 5-10 meters in about 1 minute for 1 Depth Charge. That is not to far off being realistic. |
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#1284 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1285 | |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Funny..... I hit a Ship lastnight with two fish. First was normal impact and explosion, but second hit broke the ship in half, and lifted the aft section about twenty feet into the air. It remained there, hanging in mid air for about thirty seconds and then slowly settled into the water. ( I Had time to get Pics..lol ) Also.... The texture corruption thingy that I have seen others complain of has been sporatic with me. Its not always there... in fact is pretty infrequent. But I dont know how to get rid of it. Sometimes it goes away by restarts.... other times I have to start a new campaign ! http://www.subsim.com/radioroom/show...postcount=1252 Any Thoughts......... |
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#1286 | |
The Old Man
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The graphics issue seen in your link are cause by User Error editng the TheDrakWraithUserOptions.py file. Conflicting Setting, Wrong Settings or Type-O. I know this because I have seen this many times myself. ![]() |
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#1287 | |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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#1288 | |
The Old Man
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#1289 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Tried the memory switch... did not help me.
I use TDW's UI mod, not MO.... unloaded it, applied a Fresh copy of all TW's Files.... Still corrupt. So how does it get corrupted ? And in the past I have had the issue, "Just go away" and my previous settings returned in total... so it "Un-Corrupts" it self ? Anyways..... Stock works as it should.... So I will continue to hunt a cure/work around as I am grounded to port until I get My UI back ! ![]() |
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#1290 | |
The Old Man
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![]() The problem you describe, appears to me, as a Memory Availability or Memory Usage Problem. What is your Operating System? Is your Operating System 32 bit or 64 bit? How much Memory (RAM) do you have? Did you run the BCDEDIT command using Administrator Security Privileges? Did you reboot Computer after running the BCDEDIT command as Administrator? @TheDarkWraith - Anything else to check? Last edited by TheBeast; 04-20-11 at 09:08 PM. |
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