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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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I always call the crew to battlestations before attacking, but while submerged, I always go to silent running, and have not had any issues with detection from the enemy.
Using TMO 2.1
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#2 | |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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Do you mean to say that you remove your crew from BS when you go to SR or that you go to SR after submerging but at BS; I do the later when I feel that I am in sound range. So far as I can tell being at BS while also at SR seems to make no difference for me noise wise.A few times in fact just messing around I have been well evading enemy escorts and turned SR off and they spotted me very fast verses not spotting me before at all even though they where very near(this was with the Damage control crew off duty). Also I put my damage control crew in hogans alley unless I need them.Have not jumped to 2.1 yet so I guess that will be different. As others are saying I can not turn on/off the damage control team while in SR. Sooner or later someone who knows the answer to this here topic will post a reply....What was his name again?............... ![]() |
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#3 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Since I mainly use TMO, the boats can go deeper than their redline marks for test depth, so I usually try to take the boat as deep as possible. Had a Balao down over 700ft more than once. So I rarely worry about battle damage. Thing is, try to knock out the immediate escorts, either convoy, or task force, and then let the other ships have it.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#4 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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Oh wasnt sure on your first post makes sense.We have totally different strategies though I never bother with the escorts I just stalk past em and kill the big fish.Honestly I usually dont have much trouble with escorts in TMO (not to say that they are easy to evade) I guess I just slink in and slink out. I dont go as deep either I go to about 200 stay there if they start pining I go deeper if needed.Also I am a "live to fight another day" type so I slink in go for one or two ships and as soon as I fire all my fish I begin my slink away that I am already escaping by the time the shots hit.If I miss/want to kill more I just come back and make a big 20-30 mile half circle and do it again.
I must be pretty good because for me roughly 1 in every 5 attacks the escorts will be completely in the dark as to my location sometimes even searching on the other side of the convoy from my location I prefer night attacks.Another useful thing I like to do a quick dive each morning to find out the depth of the thermal layer("passing thermal layer sir") in the area of ocean I am in useful info. not to go too off topic though. |
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#5 | ||||||||||
Rear Admiral
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For an example, look a damaged deck or AA gun. It won't be fixed until there is a man in it. Although i dont remember if the "auto fix" was reliant on BS or not. Someone should test this. My hunch is he'll fix the gun over time, BS or not, but i could be wrong. Quote:
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#6 |
Rear Admiral
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Thanks Duci, pretty much what I figured and how the game seems to react.
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