![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |||
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
|
![]()
@Sailor Steeve
Quote:
Many thanks for the reply and for files. I will download them this evening (now I am at work). @ USNSRCaseySmith Quote:
And I know that Maxeff at 230 can't destroyed the submarine in only one shot. So the secondary "depth charge effect" that I would like to have (with Maxeff at 1) could cause only a very, very light small damage, just enought to make lights flickering. And in this case, the quantity of depth charges to destroyed the submarine would be probably the same as without the secondary "depth charge effect". But the immersivity will be improved by the flickering lights. @ TorpX Quote:
If someone could help me to create (or create himself) this secondary effect, we will able to modifie Mineff, Maxeff, Maxradius and min radius (from the secondary depth charge effect) to adjust them. I am sure that It would be a great immersivity mod. So if a talented modder could accept to help in this project it will really appreciated. Thanks for all your reply, Kind regards, Jean |
|||
![]() |
![]() |
![]() |
|
|