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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Nub
![]() Join Date: May 2005
Posts: 4
Downloads: 110
Uploads: 0
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Cheers for the links
![]() I downloaded RUB, and SH3 Commander, started a new career and this time played at 100% realism, I fired about 5 torps in total during my first patrol and only hit once, and I only hit that one time because I battered up this one boat with me deck gun beforehand and it was stationary... I'm sure I'll improve with time though. I'm having problems also with crew fatigue, as I spend most of the time on high compression the fatigue isnt affected, but when I come down for a bit of action which turns into a few hour long slug fest my crew become rather tired, and after the action whilst I resume my course I usually just bump the speed back up, as waiting around for a few extra hours in real time on a lower speed gets real dull, well I guess thats part of the experience eh? I dont mind as I got a good book or two to read :rotfl: I spent most my last patrol reading some Warhammer 40K fiction book a friend lent me, I spent five hours in total sailing, about 40 minutes of those in actual combat, the rest in time compression, but I guess thats the life of a U-bootman eh? Hours or days of boredom and minutes of intense terror and action, SH3 simulates that well ![]() Now for a question, navigating to your patrol grid. My last patrol was out in the Atlantic off of Spain, I decided not to risk the English Channel gauntlet and thus crawled around the UK, trying to stay out of the range of planes, it took forever, should I risk the chanel in future or play it safe? What do you people usually do? |
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