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Old 11-06-05, 10:57 AM   #16
rulle34
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Well, probably Im to stupid, but we just improve textures that already exsist. If we then improve one texture, why just not put it where it was from the beginning? Probably in a .DAt file.
Or am I misunderstand something here?
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Old 11-06-05, 03:28 PM   #17
Marhkimov
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fubar just painted the camo guns in grey.

regular guns are unpainted and in black.

if we want, we can just use the black guns; they look more real anyways...
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Old 11-10-05, 01:50 PM   #18
fubar
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Sorry I didn't reply sooner not had much time lately.

I have uploaded a repacked VIIC PLAIN skin at http://U-Boot.RealSimulation.com It now has the main deck, hull and conning
towers in dat files so now it is the same as my VIIC camo skin.
This means this skin will now work with my VIIB skins.

Also some files seem to conflict with RUB MOD ie Turm_9c_hd.dat
and Turm9c_3_hd.dat, this I think will not matter as because Beery
added these files to RUB because they have the cable fix in them,
my Turm files also have this fix so overiding the RUB files should
be fine, but the other file called Sensors.dat is a different matter
so what I'm thinking of doing for people that can't unpack dat files is when I have completed my XD2 SKIN which will be done soon I will supply the Mask_type9.tga
file for the IXB-C. This will then replace the sensor file.
In hindsite I should have just packed the hull,deck and conning
towers in dat files and left the other files as tga's.
Sorry Guys.
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Old 11-10-05, 02:21 PM   #19
CWorth
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Fubar..do you think it would be possible to update your skins using the latest reflections mod that contains the snorkel/periscope reflections and wakes when you finish the IXB/C.

It would greatly be appreiciated.
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Old 11-10-05, 03:32 PM   #20
sik1977
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@ Fubar

Thanks a lot for your great skins.

I am having some trouble getting the new 'FUBARSVIIC med camo' skin to work. I am using JSGME, and have the Fubar Type IIA and IID skins installed (which are also in Dat files). But installing the VIIC med camo skins, which are also in DAT files, doesnt override the stock VII skins (found in \data\Textures\TLowRes folder). It seems that the Dat files are still being overridden by the TGA files for some reason. I installed your VIIC plain skin in TGA form and it works fine. I don't have a DAT extractor so can't test the VIIC med Camo skin.

Please help. Do i need to manually delete the relevent TGAs in the \data\Textures\TLowRes folder for the DAT files to work?? I haven't tried it yet, as that cant be done using JSGME (I think).
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Old 11-12-05, 12:00 PM   #21
fubar
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CWORTH SAID

Fubar..do you think it would be possible to update your skins using the latest reflections mod that contains the snorkel/periscope reflections and wakes when you finish the IXB/C.

REPLY

I will sort this issue one way or another soon I'l keep you posted.

Sik1977 SAID

I am having some trouble getting the new 'FUBARSVIIC med camo' skin to work. I am using JSGME, and have the Fubar Type IIA and IID skins installed (which are also in Dat files). But installing the VIIC med camo skins, which are also in DAT files, doesnt override the stock VII skins (found in \data\Textures\TLowRes folder). It seems that the Dat files are still being overridden by the TGA files for some reason. I installed your VIIC plain skin in TGA form and it works fine. I don't have a DAT extractor so can't test the VIIC med Camo skin.

Reply

Do you have another mod installed after my VIIC camo skin
say RUB which I think has the cable fix in it which would use
some of my dat files and overide my skin, If so you would need
to install my skin after RUB MOD this should not make a difference
to RUB MOD because my skin has the cable fix.
Or maybe some other mod maybe causeing the problem.
I've checked the files on my system by installing into JSGME and
it works fine let me no if you still cant sort your problem and I'l
try to help further.
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