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#301 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
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Question about max range...
Is the fuel capacity (range) as historical value, or is it adjusted to reflect the fact that the earth is flat? I noticed that GWX has the range for the type VII as 15000km,stock SH3 was 12038 (@ 12 knots & 4 mps wind speed) to account for the fact the earth is larger in game. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#302 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
If you have any adverse effects with this please let me know! ![]()
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#303 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
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![]() Quote:
It's not that the uboat doesn't get the correct range. It's that the earth in SH is much larger the further north or south you are compared to real. e.g. Breast, France to Boston, USA is over 10,000 Km in Silent Hunter, but is only about 6,000 Km along the real life Great Circle. This is because SH is played on a Mercator projection of the world, where the shortest distance between two points is a loxodrome, or a line of constant heading, however the shortest distance between two points on the surface of the earth is a Great Circle. This results in increasing map scale in SH as you go further from the equator. ![]() ![]()
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#304 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Warning!!!!!! For those that do not know this already, UHS can not be installed mid-patrol...... Your submarines will not surface properly and god knows what else...... Please finish your patrol, save, quit, install UHS, restart the game and a new patrol......
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#305 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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#306 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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So when Im looking at the world from high altitude and I can see the world curvature.. is all that only an optical illusion?
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#307 | |||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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![]() Quote:
No, not an optical illusion. Just cleaver programming to make it appear as though the earth is curved. ![]() And is why the ships go down below the horizon before they get to the horizon. Posted by Elanaiba http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1263378&postcount=6 In this thread http://174.123.69.202/~subsimc/radioroom/showthread.php?p=1263378#post1263378 Quote:
http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1265499&postcount=73 Elanaiba said Quote:
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#308 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Wow. This is great. This update just fixed all the little things I've been nit-picking about. Awesome
![]() Just to confirm, it appears that no we install UHS AFTER NewUI, FX and IRAI...correct?
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#309 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Quick question - I use Real Environment Revision 2 by w_clear and there is conflict with some files (NSS_Uboat...) when I try to load UHS via jsgme. What is proper path of installation - UHS over RE or RE over UHS?
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#310 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#311 | |
Silent Hunter
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![]() Quote:
![]() Best regards, Magic |
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#312 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Your very welcome.... Let me know if you have any issues
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#313 |
Silent Hunter
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Yes, of course, I´ll do so.....
![]() The only issue for me is for the moment the compatibility to the MOD from "Beast" that I talked in another thread: http://www.subsim.com/radioroom/show...=182194&page=5 Best regards mate, Magic ![]() |
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#314 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Noticed a few issues upon further testing..... so here is an updated version
Download U-boat Historical Specifications 1.7 Version 1.7 (04/17/2010) -Reduced hydrophones detection range to -7; -5 caused issues in rougher seas and heavier boats, hydrophones should start detecting around -13 meters -Removed the rod antenna from TDW compatible version; was still popping out of the water at times -Added compatibility for Equipment Upgrades Fix Mod by merging the anti-sensor coatings settings in UBoot_sensors.sim; UHS installs after this mod
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#315 | |
Silent Hunter
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Quote:
![]() Best regards, Magic ![]() |
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