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Old 04-16-11, 03:55 PM   #1
TheDarkWraith
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Quote:
Originally Posted by aergistal View Post
Couldn't they have just used another set of bounding-spheres for magnetic detonation? With a probability of detonation on hit.

So this doesn't only not work, but it's not implemented at all?
If you go back and re-read what I posted you'll see that bounding-sphere's are NOT used in collision detection with shells/torpedoes/DCs. An actual 3D model is used for this collision detection. So as the magnetic detonator never collides with the 3D model it never triggers
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Old 04-16-11, 04:07 PM   #2
jwilliams
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Can a transparent model be added to the torpedo? after say 500 meters a 1 meter tube model is redered around the torpedo that is transparent to account for the magetics.
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Old 04-16-11, 04:09 PM   #3
TheDarkWraith
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Originally Posted by jwilliams View Post
Can a transparent model be added to the torpedo? after say 500 meters a 1 meter tube model is redered around the torpedo that is transparent to account for the magetics.
I think the easier solution is to add to the DMG_col_x model of the ship. I'll post about that here soon after I finish my importing an SH3 unit into SH5.
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Old 04-16-11, 04:12 PM   #4
aergistal
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Quote:
Originally Posted by TheDarkWraith View Post
If you go back and re-read what I posted you'll see that bounding-sphere's are NOT used in collision detection with shells/torpedoes/DCs. An actual 3D model is used for this collision detection. So as the magnetic detonator never collides with the 3D model it never triggers
And what I said was that they should've used bounding-spheres to simulate the ship's magnetic field.
So it basically needs a hack of some sort to make it work...
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