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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
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Forgot about the "Same contact shape" option. Thanks. However, I'm still trying to find a mod that changes the "ship silhouettes" you see when zoomed in. I could have missed one of your sub mods TDW but I couldn't find any that get rid of the silhouette shap on the navmap when you are zoomed into the contact. In TMO, Ducimus was able to make the contacts just black dots so you couldn't determine the course from looking at the navmap. Is this possible? I've been trying to do it myself by switching out all the _shp.dds files for each ship in their respective folders. I switched it with a black dot (sub icon) dds file but for some reason it doesn't show when I test it in game.
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#3 |
Black Magic
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changing the _shp image should do what you're wanting. When you zoom way in close the game engine uses this x_shp image for the unit.
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
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Hmmm. Strange. It doesn't seem to want to take. I'll have to experiment with it more. Thanks for confirming.
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2008
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Upon further investigation, I think the way to change the ship sillouette icon is in this folder E:\Program Files\Ubisoft\Silent Hunter 5\data\Menu\Gui\Shapes.
Only problem is I can't figure out how to open or edit these SHP files
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#6 |
Black Magic
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you can edit/view .shp files using a program called MeshLab. I understand the format of the files so I just edit them with Notepad.
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Notepad++ opens these. ![]() And your need to look here to figure out what the number mean. http://en.wikipedia.org/wiki/Shapefile
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2010
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Seems a little redundant since taking a course reading only requires waiting 5 mins between 2 points and connecting the dots.
Since you are only leaving out the exactness of the ship shape, and not the exactness of the ship position. An ideal solution for your playstyle would be a dot or empty circle, like in TMO, with a random offset. I have thought on this before, but i just went full realism by then. Cheers. |
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