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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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So if you take mission editor and open the .mis you want to add traffic to, add the traffic, then you save the file, it will have the new traffic and old traffic and it will already be in the campaign.cfg as long as you do not change the name of the .mis file. I do not know how all the mods have done the .mis files. For example, the stock game does merchants and warships as separate files and they are based on dates. So you add ships in the files you want them in, most are labeled well enough to know the dates. The other MODs may do it the same or different. You could actually put ALL the traffic from the entire war into one file using dates on the ships, groups airbases and so on, but the file would be a mess and very hard to keep track of. That is one reason they are split up into different files and dates. I suggest making a MOD and copy the files you want to change so you don't mess up the originals. Then enable your MOD after the other one and the files with the same name will be changed. Another suggestion to make sure your ships are working. If you create a Random Generated Group, go to group properties and set the "Contact Automatic Report" to a certain number of minutes at 100%. That will create the Red or Blue squares that show where ships are. (this is in stock, some MODs do not use it, so none of their ships will show) But setting this, you can tell if your ships are spawning correctly where and when you want them to. After you make sure it works you can go back to mission editor and change it so they don't show by setting the time to -1 and resaving it. So to answer your basic question: You can create a new .mis and add an entry to the Campaign.cfg file for it. (Just copy an existing one and change some info) Example from Campaign.cfg: [Section 13] FileName=data/Campaigns/Campaign/42a_Jap_CoastalTraffic.mis StartDate=19420201 EndDate=19421001 GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=0 EntryFocalPointLat=0 MaximumDistanceFromStartPoint=90000 ExclusiveLayer=No ExclusiveLayerID=0 Renumber the Section, Change the file name, change the start and end dates if necessary. Or if you don't want to do it that way, you can add traffic to an existing .mis. Just find the right one with the right dates that you want your ships in. But as I stated, do it on a backup, NOT the original. If you don't want to create a separate mod then copy the entire Campaign folder to a safe location so you can put it back if you mess it up. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 | |
Argentinian Skipper
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![]() ![]() ![]() For reasons of authorizations for the use of files of other mods (RSRDC, by Lurker, he is impossible to contact now), my option is a new MIS mission file in a mod. My primary intention is: Add traffic to San Francisco Bay. Add air patrols in the main allied bases (as in FOTRS; TMO-RSRDC haven´t those planes). Add traffic to Caribbean Sea and Panama Canal. Add an start "new construction" campaign from New London. Add U boats in Caribbean Sea, for more difficult passage to Panama Canal. (If you have read "Run Silent, Run Deep" by E. Beach, and "Silent Victory" by Clair Blair, you will know the journey fron New London to Pearl via Panama Canal was a dangerous trip because the U boats in Caribbean Sea). Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 04-15-11 at 04:25 PM. |
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#3 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
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I've tried remove the .mis made by me and all come back to normality....any clue about this????? |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Also are you writing a single/quick mission (it is saved in the single mission folder, but is called quick mission in the menu) or are you writing a career/campaign mission? Or possibly a patrol objective? Any mods? You said you can't plot the course but it reached the last waypoint, did you create a Campaign mission and leave the players sub in it? I don't know without testing if this will cause the problem you describe but any traffic or Patrol Objectives should not have a player sub in them. It will not let you save without one, so you go to the menu under mission/parameters and remove the player sub, then check "ignore player submarines" and save. But it is hard to tell what the problem is from the very little bit of informaion you give. Be more specific about what you did.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
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tmo2 tmo update 2 to 2.2 rsrdc tmo v502 rsrdc v5xx patch1 stock map icons tmo stock gramophone bigger better protactors living brething ocean vs3 new lighting row torpedos texture vs2 for the last waypoint reached i mean when im in the nav map and try to plot my course, and confirm my plotted course with a right mouse button(even if my plotting tool dont work) my sub simply stopped with the classic "last waypoint reached, sir, stop" because the game dont recognize any plotted course...and yes, when creatin this mission i have checked "ignore subamarine player". The thing is i cant plotting the course, i CAN picking a plotter tool, but i CANNOT tracking any course, is very frustrating, and when i delete my .mis in the campaign folder, all come back to normality like i said before...and starting a new campaign?maybe....i'll give a try now... ![]() |
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#6 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
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good news, like i said, starting a new campaign all like before....so, again, sorry...
damn, in this carreer i sunk a jap submarine ![]() ![]() thanks ![]() |
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#7 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
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I have another question, now I want change something in rsdc, but when i change something by myself, like bearing, speed, or spawn and hours rate, all my traffic disappear, ive tryed saving like normal mission, random layer, but with no luck...why i cant modify the rsdc missions??
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Special Notes/Known Problems: (a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time” The mission editor has some default dates and times it uses if you don't change them. If Lurker deleted this information during a "hand edit" then the mission editor will put it back in and you will save it incorrectly. If you don't know what he means by "hand edit", the missions can be edited in notepad since they are simple text files.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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