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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Hans,
take a look at these links and see if they are useful: http://www.subsim.com/radioroom/showthread.php?t=161336 http://www.subsim.com/radioroom/showthread.php?t=128748 http://www.subsim.com/radioroom/showthread.php?t=128593
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One day I will return to sea ... |
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#2 |
Ocean Warrior
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Try to just delete all the spheres an box of the .zon (using s3d) and raise the armour, HP and crashdeep of the uboat.
But with this you will disable all the damage of the uboat I think. So, perhaps just raising the HP and crashdeep could be the trick? Also in zones.cfg you can raise the floodingtime, hp for compartments and making flotability=1 for all compartments. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 | |
Kaleun of U-3
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Thank mate will see if those work but so far i have try many and it seem that something ignore everything and randomly throw me the death screen. Could be a hard coded events like Anvart mention. Best regards Hans |
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#4 | |
Ocean Warrior
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Stowaway
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As much as a PITA as it may be?
Useing other Mods could screw the results. Figure out the basics (Of which there are many) first. Always work with stock files then adjust to mods for things like this. |
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#6 |
Kaleun of U-3
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Hi shipmates,
After all change made i am finally able to enjoy a slow death how ironic ![]() It also give me some good ideas to implemented in mod behavior because the darn death screen is not a full gaming experience! Now i am doing a lot of test to see how the TextureAnimationData controller work normally it should be apply to material node but i wonder how to export it from 3d application? No one seem to have play with this one so far since no answer in thread related. Also to Rubini take note mate that we have a chat room on our website to discuss modding and stuff live. Here the link : http://www.u-boot-hahd.com/ubootwebsite/chat Best regards Hans |
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#7 |
Stowaway
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Look at the particals.dat or materials.dat
Some people have played with that controller. |
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#8 | |
Ocean Warrior
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![]() But seems that he already have found a way. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 |
Stowaway
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I understand that line of thought.
But even the LRT screws the results for this purpose. It's not a problem of to little repair time or a death screen coming on. Those are only good if you want to watch the scene for awhile. To get the effect done properly? Those are worthless at best. |
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