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Old 04-15-11, 01:25 AM   #1
Hitman
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Hans,

take a look at these links and see if they are useful:

http://www.subsim.com/radioroom/showthread.php?t=161336

http://www.subsim.com/radioroom/showthread.php?t=128748

http://www.subsim.com/radioroom/showthread.php?t=128593
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Old 04-15-11, 09:20 PM   #2
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Try to just delete all the spheres an box of the .zon (using s3d) and raise the armour, HP and crashdeep of the uboat.

But with this you will disable all the damage of the uboat I think. So, perhaps just raising the HP and crashdeep could be the trick? Also in zones.cfg you can raise the floodingtime, hp for compartments and making flotability=1 for all compartments.
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Old 04-15-11, 09:29 PM   #3
Hans Witteman
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Quote:
Originally Posted by Rubini View Post
Try to just delete all the spheres an box of the .zon (using s3d) and raise the armour, HP and crashdeep of the uboat.

But with this you will disable all the damage of the uboat I think. So, perhaps just raising the HP and crashdeep could be the trick? Also in zones.cfg you can raise the floodingtime, hp for compartments and making flotability=1 for all compartments.
Hi Rubini,

Thank mate will see if those work but so far i have try many and it seem that something ignore everything and randomly throw me the death screen.

Could be a hard coded events like Anvart mention.

Best regards Hans
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Old 04-15-11, 09:49 PM   #4
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Originally Posted by Hans Witteman View Post
Hi Rubini,

Thank mate will see if those work but so far i have try many and it seem that something ignore everything and randomly throw me the death screen.

Could be a hard coded events like Anvart mention.

Best regards Hans
Do you know the LRT mod? It (or even with self modifications over it) makes you have very long flooding times and slow death. So perhaps for your test you could have some changes on basic.cfg to make the crew repair work very slow; on zones.cfg: long flooding times (with easy flooding with very few damage), very slow sink with flotability=1 and good uboat overall HP on uboat .zon. With all these you will have very long time in flooding action almost without that death screen.
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Old 04-15-11, 09:58 PM   #5
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As much as a PITA as it may be?
Useing other Mods could screw the results.
Figure out the basics (Of which there are many) first.
Always work with stock files then adjust to mods for things like this.
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Old 04-15-11, 10:11 PM   #6
Hans Witteman
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Hi shipmates,

After all change made i am finally able to enjoy a slow death how ironic

It also give me some good ideas to implemented in mod behavior because the darn death screen is not a full gaming experience!

Now i am doing a lot of test to see how the TextureAnimationData controller work normally it should be apply to material node but i wonder how to export it from 3d application?

No one seem to have play with this one so far since no answer in thread related.

Also to Rubini take note mate that we have a chat room on our website to discuss modding and stuff live.

Here the link : http://www.u-boot-hahd.com/ubootwebsite/chat

Best regards Hans
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Old 04-15-11, 10:22 PM   #7
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Look at the particals.dat or materials.dat
Some people have played with that controller.
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Old 04-15-11, 10:23 PM   #8
Rubini
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As much as a PITA as it may be?
Useing other Mods could screw the results.
Figure out the basics (Of which there are many) first.
Always work with stock files then adjust to mods for things like this.
Yes I know that. I was suggesting the "idea" behind the LRT mod, because perhaps Hans also need a long time in flooding action, not only a long time before that death screen.

But seems that he already have found a way.
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Old 04-15-11, 10:34 PM   #9
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I understand that line of thought.
But even the LRT screws the results for this purpose.
It's not a problem of to little repair time or a death screen coming on.
Those are only good if you want to watch the scene for awhile.

To get the effect done properly?
Those are worthless at best.
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