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Old 04-14-11, 05:44 PM   #1
Anvart
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Too, for testing, open Zones.cfg and change flooding parameters and may be something else...
Remember my "rubbish" (current computer) can't work with SH3...

P.S.
I understand badly what you want ... i would have done so in two stages ...
At first, i would have made the effect as looped animation not related to damage and StateMachine and adjusted all visual parts ...
and only then i would have made the State Machine Code ...
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Last edited by Anvart; 04-15-11 at 02:27 AM.
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Old 04-14-11, 05:47 PM   #2
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Too for testing, open Zones.cfg and change flooding parameters and may be something else...
Remember my "rubbish" (this computer) can't work with SH3...
Hi mate,

Ok will have to do the files dance once again

Modding SH3 is all about remembering 1000 files interactions

Best regards Hans
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Old 04-14-11, 06:04 PM   #3
Madox58
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Nope.
It's about remembering 1000000 file interactions then finding out
you don't know the other 1000000!
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Old 04-15-11, 01:25 AM   #4
Hitman
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Hans,

take a look at these links and see if they are useful:

http://www.subsim.com/radioroom/showthread.php?t=161336

http://www.subsim.com/radioroom/showthread.php?t=128748

http://www.subsim.com/radioroom/showthread.php?t=128593
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Old 04-15-11, 09:20 PM   #5
Rubini
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Try to just delete all the spheres an box of the .zon (using s3d) and raise the armour, HP and crashdeep of the uboat.

But with this you will disable all the damage of the uboat I think. So, perhaps just raising the HP and crashdeep could be the trick? Also in zones.cfg you can raise the floodingtime, hp for compartments and making flotability=1 for all compartments.
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Old 04-15-11, 09:29 PM   #6
Hans Witteman
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Quote:
Originally Posted by Rubini View Post
Try to just delete all the spheres an box of the .zon (using s3d) and raise the armour, HP and crashdeep of the uboat.

But with this you will disable all the damage of the uboat I think. So, perhaps just raising the HP and crashdeep could be the trick? Also in zones.cfg you can raise the floodingtime, hp for compartments and making flotability=1 for all compartments.
Hi Rubini,

Thank mate will see if those work but so far i have try many and it seem that something ignore everything and randomly throw me the death screen.

Could be a hard coded events like Anvart mention.

Best regards Hans
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Old 04-15-11, 09:49 PM   #7
Rubini
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Originally Posted by Hans Witteman View Post
Hi Rubini,

Thank mate will see if those work but so far i have try many and it seem that something ignore everything and randomly throw me the death screen.

Could be a hard coded events like Anvart mention.

Best regards Hans
Do you know the LRT mod? It (or even with self modifications over it) makes you have very long flooding times and slow death. So perhaps for your test you could have some changes on basic.cfg to make the crew repair work very slow; on zones.cfg: long flooding times (with easy flooding with very few damage), very slow sink with flotability=1 and good uboat overall HP on uboat .zon. With all these you will have very long time in flooding action almost without that death screen.
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