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Old 04-14-11, 06:49 AM   #1
pascal4541
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Old 04-14-11, 02:48 PM   #2
TheBeast
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Added a No Radar Option to the in Port Mechanics Upgrade List.

Data\UPCDataGE\UPCUnitsData\Equipment.upc
Code:
[Equipment X]
ID=EqpNoFuMO
NameDisplayable= Real men need no Radar
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 10000
DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1
Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc
Code:
[UpgradePack X]
ID= UpackUb7NoFuMORadar
NameDisplayable=No Radar
FunctionalType= UpFTypeSensorRadar
Type=NULL
UpgradePackSlotType= UboatType7Radar
UnitUpgradePackIntervalOptionCurrent=1938-09-01,1999-12-31,100
UnitUpgradePackIntervalOptions1=1938-09-01,1999-12-31,0
IDLinkUpgradePackElements=NULL,NULL,EqpNoFuMO
Info= ||This captain needs no Radar
Notes=
TrackingID=600
I will update the download soon.
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Old 04-16-11, 03:09 PM   #3
Magic1111
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Hi Beast !

I use your MOD, but when I install the new updated "UHS-MOD 1.6 Repack" from here:
http://www.subsim.com/radioroom/down...o=file&id=1775

at last in my JSGME-List that overrides the File "UBoot_Sensors.sim" from your MOD !

Now my question: Can you please make a compatible version of the above file from your MOD that works together with the new updated UHS-MOD ??

Because I want to play with your MOD AND the new updated UHS-MOD and start a new campaign, but I think I must wait that both files are compatible, or ????

Best regards,
Magic
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Old 04-16-11, 04:25 PM   #4
ddrgn
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Quote:
Originally Posted by Magic1111 View Post
Hi Beast !

I use your MOD, but when I install the new updated "UHS-MOD 1.6 Repack" from here:
http://www.subsim.com/radioroom/down...o=file&id=1775

at last in my JSGME-List that overrides the File "UBoot_Sensors.sim" from your MOD !

Now my question: Can you please make a compatible version of the above file from your MOD that works together with the new updated UHS-MOD ??

Because I want to play with your MOD AND the new updated UHS-MOD and start a new campaign, but I think I must wait that both files are compatible, or ????

Best regards,
Magic
Hi Magic,

I didn't add compatibility for this mod because I didn't realize it changed the Uboot_sensors.sim.......

If this mod changes only the sub coatings, the hydrophone detection depths and the round radio antenna, then UHS would be installed last....

You would lose TheBeast's settings and retain the UHS changes to teh Uboot_sensors.sim
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Old 04-16-11, 05:03 PM   #5
Magic1111
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Quote:
Originally Posted by ddrgn View Post
Hi Magic,

I didn't add compatibility for this mod because I didn't realize it changed the Uboot_sensors.sim.......

If this mod changes only the sub coatings, the hydrophone detection depths and the round radio antenna, then UHS would be installed last....

You would lose TheBeast's settings and retain the UHS changes to teh Uboot_sensors.sim
Hi ddrgn !

Many thanks for reply , but If I were sure that the MOD from Beast only change sub coatings, the hydrophone detection depths and the round radio antenna, then I would enable your MOD at last, but the point is, I´m NOT sure, whether these are the only changes, or whether I loose functions of the MOD from "Beast" when I override his "UBoot_sensor.sim" File ?

Best regards,
Magic
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Old 04-16-11, 05:21 PM   #6
ddrgn
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Hmmmm.... Going over TheBeast's Uboot_sensors.sim and notice there are elements of UHS in it, radar ranges, hydrophone ranges etc.....

Considering UHS settings are in this mod, maybe a throw a credit my way

@Magic

I see there are some changes, what I can do is make a version of UHS sensors for this mod..... In the meantime overwriting the sensors with UHS sensors will not cause any problems........
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Old 04-16-11, 05:25 PM   #7
Magic1111
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Quote:
Originally Posted by ddrgn View Post

what I can do is make a version of UHS sensors for this mod..... In the meantime overwriting the sensors with UHS sensors will not cause any problems........
That would be great when you can do a compatible version of your MOD with this MOD from Beast !

Many thanks in advance !
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Old 04-19-11, 10:20 AM   #8
Sepp von Ch.
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Hello TheBeast,

I want to apologize for my suggestion, that the problem with the tanker Cimmaron is in your mod. You helepd me VERY much, I installed 4GB patch for SH5 and I don´t have (still activated UI mod v.4.0) any problem with the tanker Cimmaron anymore! In opposite! I am still in bunker and with your mod all equipement appears in the right way. THANK YOU VERY MUCH for your work on this mod! I hope, that everything will run well in the campaign (I´m in 1944).

Josef
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Old 04-19-11, 02:53 PM   #9
TheBeast
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello TheBeast,

I want to apologize for my suggestion, that the problem with the tanker Cimmaron is in your mod. You helepd me VERY much, I installed 4GB patch for SH5 and I don´t have (still activated UI mod v.4.0) any problem with the tanker Cimmaron anymore! In opposite! I am still in bunker and with your mod all equipement appears in the right way. THANK YOU VERY MUCH for your work on this mod! I hope, that everything will run well in the campaign (I´m in 1944).

Josef
You are welcome! I am happy I was able to help.
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Old 04-19-11, 03:01 AM   #10
Sepp von Ch.
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Thank you TheBeast for your effort to help me.
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Old 07-26-11, 05:59 PM   #11
0rpheus
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This is an awesome mod, but I have an oddity - I'm using the fix to lower the radio antenna at periscope depth, and the antenna doesn't come up, which is great.

However, when I dive from 20 to around 30, 35 feet, the bottom of the antenna comes through the bottom of the sub, so I get this weird white line poking through the hull which looks very odd!

Any ideas on why/how to get rid of it? Thanks for a great mod
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Old 07-27-11, 12:14 PM   #12
0rpheus
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Now I can't get rid of it - I uninstall the antenna fix and the upgrade mod and the radio mast is still going up at periscope depth. Help! I thought stuff like that wasn't supposed to happen with JSGME?

here's a screenshot:

http://cloud.steampowered.com/ugc/56...24D8256DCA36E/

Last edited by 0rpheus; 07-27-11 at 02:38 PM.
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Old 07-28-11, 09:24 AM   #13
0rpheus
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....for some reason now my 7b (I think it's a 7b, first sub I've been given after the starter sub) now has the radio mast at periscope depth, even after a full install. Does this happen for everyone, as I'm sure the first time I took that sub out it didn't do it!?

Even without the antenna fix mod I get a tiny bit of the white stick poking through the hull at around 30 metres or lower. Looks like TheBeast is away for a bit, can anyone help? This bloody stick is really annoying me!
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Old 04-18-11, 02:09 PM   #14
Sepp von Ch.
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I have 4GB RAM (2 x DIMM DDR2 2048 MB 800MHz).

Thanks TheBeast for the advice, I do not use TDW´s Megamod and therefore I do not know about this 4GB patch for SH5.

I downloaded TDW´s Megamod and patch, but I can´t find inside this 4GB patch for SH5. Where do I find it please?
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Last edited by Sepp von Ch.; 04-18-11 at 02:29 PM.
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Old 04-18-11, 02:40 PM   #15
TheBeast
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it is not part of the Mega-MOD. Just information in that Forums Thread telling you how to do it and what tools are needed with links to those tools.

Here is link to Post for 4GIG Patch
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Last edited by TheBeast; 04-18-11 at 03:25 PM.
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