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Old 04-13-11, 11:57 PM   #1
Missing Name
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Looked through the SH3 files, found these commented bits of info. These are possible malfunctions related to diving and underwater maneuvering.

;Randomly increased dive time

;Frt/rear ratio edited- simulates trim control difficulties, boat slightly heavy at stern. Difficulty fine tuning depth at very slow speed.

;Randomizes level off depth from crash dive in meters indicative of stuck valves or manifolds controlling incoming water also possible jammed dive planes.

;Jammed or stuck dive planes.

;Maximum speed both surfaced and submerged reduced, surface and submerged ranges reduced, increased dive time, increased turn radius.
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Old 04-14-11, 07:27 AM   #2
Kapt Z
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Quote:
Originally Posted by Missing Name View Post
Looked through the SH3 files, found these commented bits of info. These are possible malfunctions related to diving and underwater maneuvering.....

;Randomizes level off depth from crash dive in meters indicative of stuck valves or manifolds controlling incoming water also possible jammed dive planes.....
Happened to me on this patrol. Did a crash dive check as soon as depth permitted and instead of stopping around 70m+/- she just kept going. Manually got her to stop after 120m. Did several other crash dive tests and she would never stop on her own. Each time I had to manually order a depth. Figured it wasn't enough of a problem to turn back so we just kept going to our patrol area. Saved the game.

Loaded the save the next day and apparently the malfunction had been 'fixed'.
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Old 04-14-11, 07:41 AM   #3
Bakkels
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So this can happen when you check 'sabotage & malfunctions' in Commander? Hm, that's why I don't use that option anymore. The idea is cool, but only if it were somehow better incorporated ingame. You know, that your officer gives you some kind of warning or at the very least that he screams like a little girl when something goes wrong.
I played with sabotage for a time, but when something malfunctioned, the lack of any reaction from the crew made it feel more like bug in the game than sabotage or malfunction. Kudo's to Jcones for the idea though, I know you can't just put all of that in the game, but it's not for me.
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