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Old 04-13-11, 09:22 AM   #1
danlisa
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The texture in question has an ALPHA channel in it. This Alpha channel 'tells' the game that the area in question needs to be transparent.

Open the equivalent graphic for the green light and examine the Channel List.
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Old 04-13-11, 02:45 PM   #2
tekai
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Default Re: texture problem

@danlisa
The textures are from the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6" mod. I think they are o.k, because I checked the alpha channels of both pics. No changes for the better.
Any idea what I can test now?

Greetz
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Old 04-13-11, 03:29 PM   #3
danlisa
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Nope, it can only be the Alpha Channel for the nav lights at fault.

Can you upload the file(s) in question? I can check them over.
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