![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
The texture in question has an ALPHA channel in it. This Alpha channel 'tells' the game that the area in question needs to be transparent.
Open the equivalent graphic for the green light and examine the Channel List. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Seaman
![]() Join Date: Feb 2011
Posts: 33
Downloads: 38
Uploads: 0
|
![]()
@danlisa
The textures are from the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6" mod. I think they are o.k, because I checked the alpha channels of both pics. No changes for the better. Any idea what I can test now? Greetz Tom |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
Nope, it can only be the Alpha Channel for the nav lights at fault.
Can you upload the file(s) in question? I can check them over.
__________________
![]() |
![]() |
![]() |
![]() |
|
|