![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
|
![]()
Excellent, thank you.
For some reason the chart of harbors doesn't slide out, but that's not terribly important. Another thing I've noticed is that when the Nav map is zoomed in, and you scroll around, the bold lines move. That is to say, the larger boxes don't stay put. You might be in the box by the right side, then scroll a little and the line is now to your left. I'm too new to know whether that matters or not, though. |
![]() |
![]() |
![]() |
#2 | |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
|
![]() Quote:
edit: I just looked at my nav map and zoomed right in and yes you are right the bold line grid square does move as you scroll. You must have sharp eyes, I have never noticed that before! It doesn't matter though, the grid scale remains the same and your position marker and any plots you make on the map will stay fixed. It will not effect anything. I just thought I'd add that if you are learning manual TDC and using the attack scope wheel to measure range and aob you might want to download the TMT mod which fixes slight errors with the recognition manual. It will help you get more accurate torpedo solutions when using mast height values. You can get it combined with a buoyancy/acceleration fix for surface ships here: http://www.mediafire.com/?jwlqjngm2t5 Last edited by King_Zog; 04-10-11 at 12:01 PM. |
|
![]() |
![]() |
![]() |
#3 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
|
![]()
Thanks, I noticed several strong recommendations for TMT while searching for and downloading both OLC and ACM, so I have that already. It adds little red lines to the books! Very helpful.
I've spent three days getting this game set up (with another day in the middle to jump into the campaign and muck about). Now I think I'm ready to start learning the ropes. Until i hit another snag, anyway. ![]() |
![]() |
![]() |
![]() |
#4 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
|
![]()
No, it's no use. With ACM, it shows contacts, including even their colors and tails. The only thing that changes when you disable "god's eye" mode is that the contacts disappear when you zoom all the way in.
And that's with the "Lite Map" add-on, which is supposed to "not only reenable Harbors on the map but also brings back overlays of the sub, colored map contacts and speed trails (on lower diff levels ofc)." (emphasis mine) Even with 100% realism, they're there. Either the description is wrong (which I doubt), or something's going on I'm too new to understand. ![]() |
![]() |
![]() |
![]() |
#5 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
|
![]()
I run OLC with ACM and ACM Lite. I play with god's eye disabled and I indeed have all my map contacts removed. The description of the mod is correct, something is clearly wrong.
Are you sure your install order is correct? Are you sure you pressed 'apply' in the realism settings when turning god's eye off? My install order in JSGME is: OLC 'Gold' MkII ~ Option 3 ~ Enviroment with EDE and GUI OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) OLC 'Gold' MkII ~ Flat Sun Fix ACM Reloaded for OLC 'Gold' MkII ACM Lite Map The only contacts you should see is your U-boat's postion marker and the single ship/convoy/taskforce 'radio contacts' that will appear on the map from time to time. |
![]() |
![]() |
![]() |
|
|