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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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It will take more time that i supoused before release the mod... i had new ideea and i rework some files with ddrgn... we will improuve the mod for more eye kandy views and more immersivity
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#17 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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![]() ![]() I am always eager to discover your excellents mods Thank you Stoianm |
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#18 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Great !!!
Stoianm, you are qualified enough to become "Modder of the Year 2011"
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#19 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thanks for your words but i am more an tester than a moder.... maybe in future i will drop my truck driver job and i will return back to school to learn programing ![]() Last edited by stoianm; 04-10-11 at 07:28 AM. |
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#20 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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first video is blocked
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#21 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#22 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Added weather in the mod:
WEATHER The weather random factor interval time change is decreased to have less fog days in game and to make the weather unstatic Polar - in winter, spring and autum the time interval is max 12 hours - in summer is 48 hours Temperate - in winter, spring and autum the time interval is max 12 hours - in summer is 48 hours Tropical - here is only summer time - we have time intyerval max 96 hours This way in the seasons that we have fog the weather will change often and we will have better chances to not have manny fog days in row - if i put the time interval change 12 hours that is not mean the weather type will change at every 12 hours.... you can have the same weather type few days in row but only the wind speed will change the work is still in progress Last edited by stoianm; 04-10-11 at 04:29 PM. |
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#23 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Stoianm,
I watched your video previews. They look really stunning and highly realistic as far as I can see from real footage available in internet. Look for instance at these pictures, relative to polar underwater: http://www.google.it/images?q=polar+...w=1366&bih=607 Yet, I wish to add some comments on one of your statements: Quote:
Of course there's a narrow band around the equator where the climate in costantly hot-wet during most of the year. I hope this information can help you with your great work! ![]() |
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#24 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#25 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Changed the time interval for tropical wheater at max 12 hours
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#26 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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TEXTURES
Reworked the sea bird texture to be more realistic sea birds and added in mod ![]() |
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#27 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I have the sober permision to use all his env mods in my mod and to ajust if i need this
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#28 |
Swabbie
![]() Join Date: Aug 2010
Posts: 6
Downloads: 152
Uploads: 0
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Merci Stoianm pour cette belle réalisation.
Fred ![]() ![]() ![]() ![]() ![]() |
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#29 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() ![]() ![]() ![]() Yeye, I got out turning this post into a National Geographic special about polar bear! ![]() Follow this wikipedia link for color reference (if you click on color names you can get their RGB coordinates): http://en.wikipedia.org/wiki/Category:Shades_of_blue Ok, we got two different tropical areas (tropical, for equatorial and subequatorial climate and tropical_A, for tropical and subtropical climate, or viceversa, I can't remember now) I think you can keep or decrease slightly the max value of equatorial climate, and lower by a bigger amount the min value (I think the minimum min value is 2 hours; 2-3 hours shall be okay). As for tropical climate, we got four seasons, so you can apply the same changes only to the hot seasons and keep the stock values for the rest of the year. How do you see it? |
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#30 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i like the idea of shorter weather intevalls very much
![]() ![]() ...can we get optional versions with even shorter intervalls (i would like to have 3 hours intervalls) ? ...maybe there is also a chance to eleminate a bug after loading a saved game... Problem: after loading a savegame, the weather is different regarding fog or visability and or the wave state (hight) isnt loaded / setted correctly but windspeed is. after a weatherchange then, the according wavehight for the current windspeed is rendered correctly. Possible solution: changing the weather instandly after loading a savegame using minimal changes like wind from 12 to 11 m/s, but maybe we need also here some special dll / code ![]()
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Stormy...... |
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