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Old 04-08-11, 11:52 AM   #1
Dogfish40
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Quote:
Originally Posted by I'm goin' down View Post
Okay, enought with the bulls**t. The fact of the matter is that Ducimus is out to **** us. If you think the dds are too hard, you're screwed. Likewise, if you think they are too easy.

*Message written at 4:07 a.m. on 4/8/2011 while the SS Barbarinna lies wounded on the ocean seabed, with its crew fighting for their lives and fighting what will likely be another losing batte to save their boat, after enduring an ongoing 4 hour hammering by dds designed, released and commisioned for sea duty by none other than the one and only Duc of Death himself.
I'm goin Down, Referring to your entire statment, all I can say is I think YOU should write some sub history, that'd be a blast!
Yours truly, getting up off the floor
D40
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Old 04-08-11, 01:46 PM   #2
WernherVonTrapp
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See, now I don't feel that TMO is too hard, or too easy. I may be one of a very few that feels that it's just right. Right now anyway. Apart from a few close calls early-on, I've had nothing but satisfaction playing it. Any tweaks that I need are done in the GamePlay Options menu. Other than that, I tweaked the "next" and "previous" camera settings according to the guidelines in the accompanying .pdf file.
When I load up somebody else's mod, I feel that they're the real driver and, apart from some suggestions in the direction we're traveling, I'm just along for the ride.
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Old 04-08-11, 01:54 PM   #3
Armistead
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The fact is, some aspect are too hard, some too easy, I guess that's what they call balance. I think Duc keeps adjusting to find more balance, unless they let him have at hardcode not much more he can do. Anyone that plays long enough can still sink 100K tons each patrol playing TMO using 100% realism. The problem I've found, if I adjust one value to make something easier or harder, it may change another aspect of gameplay. To keep adjusting values and tryin over and over until you find that perfection you seek would drive a sane person mad, Duc is a prime example.

I hate the damage control and zones of the game, knowing not much further can be done. Subs were fragile. I sometimes wonder if we changed the splash zones of the depth charges to a smaller radius, why increasing the damage zones of the sub would give more balance?

Last edited by Armistead; 04-08-11 at 02:31 PM.
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