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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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![]() Quote:
What I wish we had the ability to do is change color/transparency based on how close to shore you are or how shallow the water is. I think ports and water close to shore should be murky and darker in color while water far out to sea should be clearer with high visibility. I know that's not possible though so here is my recommendation based on no scientific data or facts. 1. "bluish" and clear 2. "greenish" and less clear 3. "blue/greenish" and more clear than temperate but less clear than polar EDIT: Will this replace Real Environments or be an addition to it?
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i can not control the impurity from how close we are from land or not... or from shallow of water... because of that i will make 3 version of impurity... the impurity is the same all over the place... what i can control related of the diferent factors are the color, alpha, visibility etc... not the impurity
EDIT - the mod will be compatible with Real Environment - Revision_2 by w_clear |
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#3 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#4 |
The Old Man
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The Watercolor for almost all Ocean/Sea changes with time of year, just like Seasons passing by on land during a yearly cycle. Also, weather patterns.
Someone is always going to say "I've been scuba diving there and the color was blah blah blah. I have to ask, how many sport divers have you seen or heard of, diving in bad weather in the winter time. For that matter, how many sport divers go diving Mid Atlantic? I ask because the water color changes dramatically from shore to open sea. I have only ever seen 1 diving in bad weather during the winter. Normally, sport divers dive on a nice warm day with calm clear waters. That same clear water, can turn pitch black 20 meters down the next day if a storm rolls in. All you can do it try to get colors as close to a average for each climate zone that people will like. Manybe even include information on how to adjust the color allowing people to adjust to the environment to their own taste. |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
In the envcolors.cfg the lines for underwater color are very sugestive and you can not miss it ![]() here you must to use an RGBA color UnderwaterFogColor=1F353F00 UnderwaterUpColor=71C2C00 UnderwaterUpAlpha=0.500000 UnderwaterDownColor=1131600 UnderwaterDownAlpha=0.800000 from filters you must to play with the RGB value The visibility and light can be controled also by fogparameters.cfg... here are numbers and you must just to play with those numbers... have not a clear ideea what they are doing the impurity can be controled from the impurity.dds also you can modify a bit the scenes.dat So put toghether all this factors and build the underwater that you like You see?.... nothing is hidden on subsim ![]() |
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