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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 | |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Yes but maybe you will have problems in the future also... that is what tdw said i think... he need to know what kind of error messsage you have to solve the problem
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#4 |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
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I will have to look at how the logging works or where to find the log, when i encouter it in the future i will look at it and hopefuly there will be something which can help
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#5 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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Dark, i just now started having this issue...First time ive tried to sink a ship sence i switched from your 6.3 ui to 6.4. Had never had this issue before....
This is what i was doing when it happened and it keeps happining, ive been able to recreate it over and over lol using my last save... NS31 boat i bilieve its called...Fast 90 attack at about 1000M. Torp is at 3.1 depth, set speed to fast. i fire at 12 degrees which is 0 Gyro angle. Torp runs just fine and then when it impacts at 0 degree bearing, bam lock up...almost have to hard boot sometime to get out, others i can just alt tab and end program. Let me know what else i can do to help you with this, i really dont want to uninstall 6.4 lol....my mod soup is NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_no_co ntact_line Real Environment - Revision_2 stoianm EnvNights compatible Real Environment - Revision IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_16_2_ByTheDarkWraith Advanced Shift Keys 2.1 AilGlassDropsRemoval 1.0 Anti-Lag Church's Compass Dials Mod v2.2 - Option One Critical hits 1.1 Torpedos EQuaTool 01.01 by AvM - double set - Large plus Flat Style GWX Compass Rose Grid for SH5 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Equipment_Upgrades_Fix_1_0_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast |
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#6 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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any luck on this yet, i guess i can just go back to 6.3 for the time being...but im liking 6.4 lol
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#7 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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so i have narrowed this down a bit more...I took out 6.4 TDW and went back to 6.3 which ive used for some time with no problems and yet i froze again soon as my torp hit...
So the only other mod that i have installed that is new sence all this happened is the FX_16 mod....So ive gone back to FX_15 and im about to go in and try again and see if it freezes.... Ill report back with what happens *EDIT* nope seems its not FX_16 either as i replaced it back with 15 and still i froze the minute the torp hit....Im not sure what else ive put in new sence then...I believe all the mods i have ive always had...guess ill start from fresh and try it with just TDW UI and see if it happens then EDIT 2* Ok so i have found the problem....I tried it on the tutorial torp mission and didnt seem to have a problem with all the new mods installed so i was like well what the hell then....So i went back and tried it in game again on my campaign and found that the differance is i was trying to torp a German boat LOL...guess you cant torp your own people with out it freezing....So someone where in TDW 6.4 and 6.3 if you torp your own nation or a blue nation it will freeze on you. Hope that helps DW in locating the problem. Though i shouldnt be torping my own, if i was doing a hydro only i wouldnt know. Last edited by sirbum69; 04-08-11 at 01:30 PM. Reason: Problem Solved |
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