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Old 04-06-11, 09:58 PM   #1
Gargamel
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That's typical when the convoy makes a turn on a waypoint. Throws all type of attack planning out the window.
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Old 04-06-11, 10:16 PM   #2
Missing Name
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I've seen a convoy turn twice while trailing it. The second time, I said "screw it" and went after a target that wouldn't lag my computer as much.
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Old 04-06-11, 11:10 PM   #3
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It also happens when several ships start to limp inside of it. Everybody is trying to change course to avoid the slowing ships and it can be quite a congestion. Since you did injured some of the ships, that could be a possibility too.

BUt they do weird things too when they alter the convoy course like mentionned above.
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Old 04-06-11, 11:48 PM   #4
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A combination of waypoint course change and the confusion you sowed by slowing down some of them.

  • The AI will not let its ships collide, so they will often stop nervously until the thing gets sorted out.
  • Also, the AI seems to give right of way to the escorts first.
  • The AI convoy ships never seem to leave their "frame." They seem to mill around only in the confines of the original convoy.
  • If you have ever seen border collies managing sheep, I can only say it is the closest thing to it.

Now, you would think this would be the perfect time to cause more disruption, by trying to torpedo the ones standing still.

Won't work if you are using any sort of automatic target solution -- the game engine knows where the ships are supposed to be, and will target that spot. Not the ship. Until it cranks through the data storm you threw at it, at which point the ships will be moving again, anyway.
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Old 04-07-11, 07:12 AM   #5
Pisces
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Quote:
Originally Posted by desirableroasted View Post
A combination of waypoint course change and the confusion you sowed by slowing down some of them.

  • The AI will not let its ships collide, so they will often stop nervously until the thing gets sorted out.
  • Also, the AI seems to give right of way to the escorts first.
  • The AI convoy ships never seem to leave their "frame." They seem to mill around only in the confines of the original convoy.
  • If you have ever seen border collies managing sheep, I can only say it is the closest thing to it.

Now, you would think this would be the perfect time to cause more disruption, by trying to torpedo the ones standing still.

Won't work if you are using any sort of automatic target solution -- the game engine knows where the ships are supposed to be, and will target that spot. Not the ship. Until it cranks through the data storm you threw at it, at which point the ships will be moving again, anyway.
Can you clarify that? 'Cause I feel like I have my Bernard cozy on. It makes no sense.
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Last edited by Pisces; 04-08-11 at 09:15 AM.
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Old 04-07-11, 01:53 PM   #6
desirableroasted
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Quote:
Originally Posted by Pisces View Post
Can you clarify that? 'Cause I feel like I have my Bernard cozy on. It makes no sense.
Which part?
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Old 04-07-11, 04:55 PM   #7
Gargamel
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Quote:
Originally Posted by desirableroasted View Post
Which part?
The highlighted part I think.

I think He means that the convoy is built as a box, and the merchants try not to escape the confines of that box, even under confusion.

I have seen a tanker go rogue and start making what appeared to be DC runs at me, well outside that box, but that could be because I had hit him with a torpedo earlier. Taking damage may break that instinct to stay in the box.

I had to wonder about the skipper, still living his glory days on a destroyer?
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Old 04-08-11, 09:08 AM   #8
Pisces
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Quote:
Originally Posted by desirableroasted View Post
Which part?
I swear I bolded the text-part I wanted clarification about. Some how it didn't come through:

Quote:
The AI convoy ships never seem to leave their "frame." They seem to mill around only in the confines of the original convoy.
EDIT: I figured it out, it seems bolding a list-item doesn't work if the [b] precedes the[*]. I fixed my earlier post.
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