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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I prefer realism too, that's why I've started using RUb. SHIII is very good, and with RUb can seem quite realistic.
But any future sub-sim would require a more powerful 3D-engine in order to seem "realistic". Active crew, and 1st person camera walkthrough movement are things that I personally miss, and would like to see in the next generation of sims. Also, I would like to see functional, controllable sub-systems. We should be able to operate valves and hydroplanes, engines, rudders and a range of similar items manually if we wish to. Not on 2D panels, but proper 3D equipment. Then there's the opening and closing of hatches and torpedo tubes. One should be able to choose betweenn crew management ofl equiopment and controls, and 1st person management. There could be a range of crew management templates to use. Finally, let's not forget physics. Anyone who's seen Half-Life 2 will know what I mean. Open ended architecture software design should be used, to allow the easy addition of developers' models and "panels", as we have seen happen with great success in MSFS for the last ten years.
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