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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 |
Swabbie
![]() Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
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sorry for another post, was not sure if i should of just updated my previous post... but i have found out the cause of the freezing each time i kill a ship, it always happens when the ships fire off the red flare into the air... freeze for 2-3 seconds, ship fires flare and all is fine.
still no crash after removing that file though ![]() |
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#1232 |
Black Magic
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You need to re-enable the file and enable debugging by editing your \Documents\SH5\data\cfg\main.cfg file and uncomment out the entries for debugging. Also run the DbgView app included in \data\Applications so that it can catch anything SH5 spews out so we can find out the real reason why you and some others are having problems.
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#1233 | |
Watch
![]() Join Date: Mar 2004
Location: Sorel-Tracy, Québec, Canada
Posts: 19
Downloads: 86
Uploads: 0
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Ok, here's what I've done : - I've edited my main.cfg file, uncomment those three lines, Modding=Yes MenuEditor=Yes DebugScripts=Yes and saved the file. - Deleted via JSGME all the previous mods - Unpackted fresh Magnum Opus and NewUIs. - Installed and activated them. - Started SH5, created a new campaign, skipped the tutorial, saved the game, quit the game. - Started DbgView (stock settings) - Started SH5, loaded the save game. Selected the mission. Went to sink a ship. Explosion, then the game frooze. Is there a debug file somewhere from SH5? Anyway, here's the last lines from Debugview : 00000518 259.53176880 [7508] Radio message intercepted - transmit once 00000519 259.53189087 [7508] Adding new radio message to radio messages 00000520 264.75543213 [7508] Adding new sub sighted radio message 00000521 264.77496338 [7508] Adding an available radio message for day 00000522 264.78607178 [4692] Entities.cpp (83): Process Message: 00000523 264.78631592 [4692] Entities.cpp (114): OSI Ping 00000524 264.78646851 [4692] Entities.cpp (123): succeeded 00000525 272.34420776 [7508] Z=120.000 TAI Map zoom in 00000526 272.39239502 [7508] Z=120.000 TAI Map zoom in 00000527 272.44125366 [7508] Z=120.000 TAI Map zoom in 00000528 272.82339478 [4692] Entities.cpp (83): Process Message: 00000529 272.82351685 [4692] Entities.cpp (114): OSI Ping 00000530 272.82363892 [4692] Entities.cpp (123): succeeded 00000531 275.31768799 [7508] Z=-120.000 TAI Map zoom out 00000532 280.86495972 [4692] Entities.cpp (83): Process Message: 00000533 280.86502075 [4692] Entities.cpp (114): OSI Ping 00000534 280.86523438 [4692] Entities.cpp (123): succeeded 00000535 288.91525269 [4692] Entities.cpp (83): Process Message: 00000536 288.91546631 [4692] Entities.cpp (114): OSI Ping 00000537 288.91564941 [4692] Entities.cpp (123): succeeded 00000538 296.95812988 [4692] Entities.cpp (83): Process Message: 00000539 296.95822144 [4692] Entities.cpp (114): OSI Ping 00000540 296.95840454 [4692] Entities.cpp (123): succeeded 00000541 305.00314331 [4692] Entities.cpp (83): Process Message: 00000542 305.00338745 [4692] Entities.cpp (114): OSI Ping 00000543 305.00354004 [4692] Entities.cpp (123): succeeded 00000544 312.57656860 [7508] Z=-120.000 TAI Map zoom out 00000545 313.03573608 [4692] Entities.cpp (83): Process Message: 00000546 313.03582764 [4692] Entities.cpp (114): OSI Ping 00000547 313.03601074 [4692] Entities.cpp (123): succeeded 00000548 317.65957642 [4700] Enter CreateDefaultScanToDestsFile 00000549 317.72705078 [4700] Exit CreateDefaultScanToDestsFile 00000550 321.07464600 [4692] Entities.cpp (83): Process Message: 00000551 321.07476807 [4692] Entities.cpp (114): OSI Ping 00000552 321.07489014 [4692] Entities.cpp (123): succeeded 00000553 322.78549194 [4700] Enter CreateDefaultScanToDestsFile 00000554 322.84701538 [4700] Exit CreateDefaultScanToDestsFile 00000555 329.12188721 [4692] Entities.cpp (83): Process Message: 00000556 329.12200928 [4692] Entities.cpp (114): OSI Ping 00000557 329.12213135 [4692] Entities.cpp (123): succeeded 00000558 337.16967773 [4692] Entities.cpp (83): Process Message: 00000559 337.16983032 [4692] Entities.cpp (114): OSI Ping 00000560 337.16995239 [4692] Entities.cpp (123): succeeded 00000561 345.22979736 [4692] Entities.cpp (83): Process Message: 00000562 345.23001099 [4692] Entities.cpp (114): OSI Ping 00000563 345.23016357 [4692] Entities.cpp (123): succeeded 00000564 353.31481934 [4692] Entities.cpp (83): Process Message: 00000565 353.31506348 [4692] Entities.cpp (114): OSI Ping 00000566 353.31530762 [4692] Entities.cpp (123): succeeded |
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#1234 |
Black Magic
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how about a dump from DbgView when the game crashes/freezes on you?
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#1235 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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This might be a no brain problem on my part but I just installed MO and the patch (following instructions in the thread) and I seem to be missing all fire and explosion effects along with the wake effects.
Everything else seems to be running fine, I just cannot explain this problem. anyone else had this happen and if so, is there a fix? Mike
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I think we lost em...hey whats that pinging sound? |
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#1236 | |
Black Magic
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#1237 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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already beat ya to it on adding your new UI version, it is truly amazing work!
would I have to start a new campaign to make all those work (not a big deal as I just started a new one and look forward to tougher hunting). about a million and a half tons by 1941 seemed like a bit much when I was just using your standard UI. Thank you so much again. Mike
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I think we lost em...hey whats that pinging sound? |
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#1238 | ||
Swabbie
![]() Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
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i am still getting crashes
![]() here is my DbgView log when the game crashed.. *not sure exactly which point.. very near the end* Quote:
Quote:
here is my mod list *in order* Magnum_Opus_v0_0_1 +Patch2 nVidia missing lights *Patch2* Original map colors *Patch2* Shadow Improvement Mod *Patch2* NewUIs_TDC_6_4_0_ByTheDarkWraith Manos Scopes-patch for 16x9 *NewUIs* FX_Update_0_0_15_ByTheDarkWraith FX_Update_0_0_15_UHS_Fix FX_Update_0_0_15_BARF_1_3_Full_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Last edited by Scrapy; 04-02-11 at 11:46 PM. |
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#1239 |
Black Magic
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Did you try my sh5.exe patching program or try to patch your SH5.exe file? Is your sh5.exe a disc version or a download version (NOT steam!)? If it's not a disc version or downloaded version (from Ubisoft) I would not apply my sh5.exe patches to it. I think this is why you're getting your CTDs.
It is not any of my mods causing the problem from viewing the DbgView output. |
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#1240 |
Swabbie
![]() Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
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not seen any exe patcher...
anyway, yeah my version is steam... at first i thought that might of been the problem, so i went and.... got a *non-steam* copy to test if it had same crashing issue, it is 1.2 and fully working etc, and it crashed just the same... although since i did pay for the game id rather use steam if i can haha anyway.. if i have to, i guess i could copy over the exe... will kinda stuff up my achievements though ![]() *EDIT* well actually it does matter now that i have thought about it, wouldn't be able to play online... blah! *EDIT AGAIN really sorry if i shouldn't be talking about this stuff guys.. but did some checking, and found there is no protection or need for the disc at all to play the game, as long as you have a valid key registered on your ubi account. so i uninstalled steam, and then installed sh5 off of the disc, ran the updater and got it to 1.2, started the game and it logged into my ubi account right away.. game is working fine. so you can now forget about my previous comments, i am no longer running the steam version. guess i can try this exe patch now..... will see if i can find it somewhere Last edited by Scrapy; 04-03-11 at 01:07 AM. |
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#1241 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1242 | |
Swabbie
![]() Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
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![]() i used the patcher and enabled every single function i could, i must say being able to pick new colors is really sweet. ok, currently i am super tired so didn't get to try it out much, but this is what i have noticed so far. FAR less radio messages going on, not sure if this was intended in the patch or not.. maybe i am just lucky, but only important ones have shown up for me so far, no more friendly ships sighting me as if i was an enemy, and time compression is not getting interrupted like it used too. only sunk a couple ships this run, however i did not notice any lag when the ships exploded. overall seems to be running smoother, even mouse movements.. although its still too early to know for sure. *EDIT* crashes are back.. and i was just lucky before with radio messages, got flooded with some before when i went through a friendly convoy. Last edited by Scrapy; 04-03-11 at 04:24 AM. |
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#1243 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Hi all, I have finally got a stable internet connection and would like to get back into SH5 also trying out magnum opus for the first time. So far it seems good but I have a few queries.
1. Where is the SOAN? is there a key to make it appear? Playing at 1600x900 and can't find it anywhere (I'm sure it used to have a tab on the left that you could just pull onto the screen) 2. Get a lot of radio messages from friendly ships sighting me, can I disable these somehow? 3. I installed the german language pack after magnum opus hoping to be rid of the english speech but as it is still getting 'weather report on its way' and a few others popping up. Bearable but I would like to solve this. Otherwise fantastic work, Thanks very much to all involved. really does shorten my mods list. Can't wait for the update!!! my current mods list :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Ubisoft\Silent Hunter 5\Mods] Grossdeutscher Rundfunk DBSM_Music_1_0_4 Magnum_Opus_v0_0_1 (+patch 2) German U-Boat Crew Language Pack sobers base wave mechanics V15 SH5 sobers base sky mechanics V1 sobers & stoianm base fog mechanics V16 SH5 sobers 3D deck spray mod V7 sobers real trees sobers realistic hydrophone operator SH5 sobers see thru wake fix sobers smaller water drops FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_4_0_New_radio_messages_German ers_5_8_ratio Emtgufs Aspect ratio patch 16_9 IO_StrategicMap_4_1_for_TDWv640&MO Kriegsmarine Grid Map for MO and TDW UIs by stoianm IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_4_0_Real_Navigation Regards, Sam. |
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#1244 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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20) How to use the MO or the TDW interface in SH5 ==> Link regards |
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#1245 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Hi Stoianm, thankyou for the reply, question 2 is solved!
The SOAN is still not visible, wether or not the charts visibility is enabled. I only get the 2 conversion tables and the flag descriptions. are the German fixes and additions, where are these? Your tutorials look very helpful but a bit long for me when I only want advice on a specific few things. I will check out Stormflys sounds though here at the download section I assume? |
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