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Old 04-02-11, 04:18 PM   #1
frau kaleun
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Quote:
Originally Posted by Magic1111 View Post
Hi WB !

Very interesting, but one question: Should we use / activate both MODs in SH3-Commander together or only one of them ?

Best regards,
Magic
If WB worked it the way that was discussed upthread, it should be only one.

The Random version will randomize the disturbance values, so they are subject to change every time you load the game.

The Date-based version will vary them by date to correspond to improving Allied technology and tactics. It won't be random, the disturbances will create (I assume) more of an advantage for you early in the war, but less so as time goes on and Allied ASW gets better.
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Old 04-03-11, 05:52 AM   #2
Magic1111
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Quote:
Originally Posted by frau kaleun View Post
If WB worked it the way that was discussed upthread, it should be only one.

The Random version will randomize the disturbance values, so they are subject to change every time you load the game.

The Date-based version will vary them by date to correspond to improving Allied technology and tactics. It won't be random, the disturbances will create (I assume) more of an advantage for you early in the war, but less so as time goes on and Allied ASW gets better.
Thanks for clearify this !

Best regards,
Magic
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Old 04-03-11, 06:51 AM   #3
Fish In The Water
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Quote:
Originally Posted by frau kaleun View Post
The Date-based version will vary them by date to correspond to improving Allied technology and tactics. It won't be random, the disturbances will create (I assume) more of an advantage for you early in the war, but less so as time goes on and Allied ASW gets better.
Haven't checked the second post, but the actual 'stats' on the initial date-based mod were as follows:

1939.08.01
life_time = 45.0
surface = 350.0
noise = 0.5

1942.05.01
life_time = 30.0
surface = 250.0
noise = 0.5

1943.04.01
life_time = 20.0
surface = 150.0
noise = 0.5

1943.09.01
life_time = 10.0
surface = 50.0
noise = 0.5

Should still be accurate, provided WB hasn't adjusted in the interim.
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Old 04-03-11, 01:56 PM   #4
h.sie
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For those who already use the Random folder of Sh3Cmdr for other mods:
Date dependency of this mod can also be done using SH3-Commanders Randomised events.cfg:

[0:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at]
ApplyToPeriod=19390101|19420431
ChooseFrom=1
RndMidPat=0
0_x15E=45.0 ; Life Time
0_x16E=350.0 ; Surface
0_x17C=0.5 ; Noise

[1:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at]
ApplyToPeriod=19420501|19430331
ChooseFrom=1
RndMidPat=0
0_x15E=30.0 ; Life Time
0_x16E=250.0 ; Surface
0_x17C=0.5 ; Noise

[2:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at]
ApplyToPeriod=19430401|19430831
ChooseFrom=1
RndMidPat=0
0_x15E=20.0 ; Life Time
0_x16E=150.0 ; Surface
0_x17C=0.5 ; Noise

[3:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at]
ApplyToPeriod=19430901|19451231
ChooseFrom=1
RndMidPat=0
0_x15E=10.0 ; Life Time
0_x16E=50.0 ; Surface
0_x17C=0.5 ; Noise

@TDW:
Thanks for this great addition

h.sie
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Last edited by h.sie; 04-03-11 at 02:57 PM.
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Old 04-03-11, 03:00 PM   #5
slipper
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Hi all,

Just one last question, with regards the random version of WB's SH3 Cmdr files.
If i wanted to add an option with the default GWX 3.0 depth charge effects, that we have all been playing with untill recently. Would it be as simple as adding one more numbered folder in the random folder, with the same file structure but no dat file?

Would SH3Cmdr then sometimes pick this folder and revert to default settings as no dat file would be found?

thanks again

regards

slipper
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Old 04-03-11, 03:17 PM   #6
frau kaleun
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Quote:
Originally Posted by slipper View Post
Hi all,

Just one last question, with regards the random version of WB's SH3 Cmdr files.
If i wanted to add an option with the default GWX 3.0 depth charge effects, that we have all been playing with untill recently. Would it be as simple as adding one more numbered folder in the random folder, with the same file structure but no dat file?

Would SH3Cmdr then sometimes pick this folder and revert to default settings as no dat file would be found?

thanks again

regards

slipper
It's my understanding that the data sets in every numbered folder within the Random directory must match up - that is, there must the same number of files and folders with the same names in the same places in the structure. You can have different versions of the same files, but you couldn't just leave them out entirely.

If that's correct, any additional folder would have to have the same structure and files as all the others, i.e. you would need a .dat file in it, presumably with the same name as the one in TDW's mod. Since his .dat file appears to create the effect, rather than alter the values for something that's already there, I'm not sure how you'd create a version of it with the values for the "GWX" effect when the effect didn't exist in GWX to begin with.

The file in this mod isn't overwriting anything that was already there, it's adding a completely new file to the game... so there is no default GWX version of the file to fall back on. I suppose it might be possible to have a version of the file that created absolutely zero effects from depth charge disturbances... that would be a question for TDW to answer.
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Old 04-04-11, 03:05 PM   #7
makman94
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FANTASTIC mod TDW !!!!!!

what a big 'surprise' when i read the OP ! is it only me that i have the feeling that mods like this ( and the ones from H.Sie-Stiebler ) are opening the new 'age' on sh3's modding ??
one major thing that is missing from sh3 is the 'clever' AI (i mean...to get rid of this 'stupid' zig-zag on their main course without changing course at all).TDW,you think that there is something that can be done on this area ??

@TDW : congratulations also for your mod with the ship's damage by fire
when you want...you are a real 'storm' in modding ! sh3 ....definetely 'miss' you
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