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Old 04-02-11, 08:49 AM   #1
fitzcarraldo
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I'm running this on an i7 930, 6GB Ram, with a 5870 1GB ATI Card.



Aye mate! Thank you! It's a much friendlier community compared to some of those FPS groups.

Love tinkering with these mods when time permis
Add you the ships in the englishnames.cfg?

In a post of Frau Kaleun, in this same thread, there is the complete list for add to your englishnames.cfg.

Please, read the instructions in the mod. The list there isn´t in the instructions of MFM full, but we have that list thanks to Frau Kaleun.

I don´t find the post, but there is in this thread...I can´t read the 45 pages and become as you...

For FPS: my PC is similar to your machine, and run perfectly with MFM full...but I use 4GbPatch.

Best regards.

Fitzcarraldo
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Old 04-02-11, 09:10 AM   #2
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Add you the ships in the englishnames.cfg?
Bloody hell mate! Thats what I get for pretending to RTFM at a late hour with glossy eyes. I guess I missed that and explains why I didnt see anything. I assumed through programmers magic all ships would just, SHOW UP!
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Old 04-02-11, 11:01 AM   #3
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Yes, you need to add the new MFM ships to EnglishNames.cfg with a display name for each, if you haven't already.

If you use a list I posted upthread, doublecheck it, I've reworked mine several times since then and found some duplicates - not sure if they were there when I posted it before or came later when I was tinkering. But you should have a line in EnglishNames.cfg for each ship that has a folder in data\Sea.

You've got plenty of RAM, are you running a 64-bit OS or 32-bit?

Either way, get the 4GB patch for the game .exe if you don't have it already. It will let the game use way more of your available RAM than it can without the patch.
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Old 04-02-11, 02:46 PM   #4
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You've got plenty of RAM, are you running a 64-bit OS or 32-bit?
Yes, I'm 64 bit.

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Originally Posted by frau kaleun View Post
Either way, get the 4GB patch for the game .exe if you don't have it already. It will let the game use way more of your available RAM than it can without the patch.
I'm not aware of a 4GB patch so I'll search it in the forum and see what its about.
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Old 04-02-11, 03:17 PM   #5
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Yes, I'm 64 bit.


I'm not aware of a 4GB patch so I'll search it in the forum and see what its about.
http://www.subsim.com/radioroom/show...ight=4GB+patch

Really a must-have, especially with the 64 bit OS - if Windows is gonna let you use all that memory, why not let the game have as big a chunk of it as possible?
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Old 04-02-11, 10:37 PM   #6
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Looks like a wonderful amount of work, sadly I am unable to get this one to fly. The documentation can use some help and if not in the download, then in the first post of this thread. But it looks like it had a lot of good work put into it so hats off to those involved.
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Old 04-02-11, 11:06 PM   #7
frau kaleun
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Looks like a wonderful amount of work, sadly I am unable to get this one to fly. The documentation can use some help and if not in the download, then in the first post of this thread. But it looks like it had a lot of good work put into it so hats off to those involved.
Can you be more specific about what's not working for you at this point?

The MFM should be JSGME ready, I think the only thing you'd have to do manually is add the necessary lines to the EnglishNames.cfg file in your data\Sea folder.

Is the game crashing or freezing after enabling the mod with the necessary edits to EnglishNames.cfg? If so, have you already applied the 4GB patch for the sh3.exe file?

If you have set up the mod correctly, but have not applied the patch, the game is still limited to 2GB RAM maximum no matter how much your system has available. Most people find that this is not enough to run the game with the full Merchant Fleet Mod enabled. IIRC trying to get into the Museum can be especially problematic if memory is an issue.
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