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#1216 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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I think you have to change something in the equipment file. Not sure how to thought but i think its either always down or allways up. I would love to have this thing allways down.
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#1217 |
Seasoned Skipper
![]() Join Date: Mar 2008
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It should be possible to put it down because I think it goes down when you surface. At least I don't remember seeing it surfaced.
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#1218 | |
The Old Man
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For that matter, all extend heights for Periscopes and Antenna are located there. Personally, I would like to see the Rod Antenna up out of the Tower about 1 meter and not extend any higher, even when srufaced. If the Antenna actually effected the communications radio and public radio it would be a different story. Would be nice to be at periscope depth and have the Public Radio stations working if the Rod Antenna is extended. Sounds like you are using your Observation Periscope when attacking? If you go to 15m or more depth, the Rod Antenna Wake and Splash stop. |
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#1219 | |
Admiral
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Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#1220 |
Seasoned Skipper
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#1221 |
Swabbie
![]() Join Date: Dec 2010
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Does the merchants visual sensor value determine its ability to detect torpedoes? I've been finding it very hard to attack convoys without them changing speed before the first one hits. I try to set them as deep as possible to avoid detection but they always manage to detect them. Even in crappy weather/night time.
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#1222 | |
Ocean Warrior
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Location: Montreal, Canada
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#1223 |
Swabbie
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ya usually i'm firing a long range at slow speed for my first 2 shots to give me time for the other ship in the column time to line up with my shot. By the time i fire my last 2 torps at fast the whole convoy is starting to slow down already. Resulting in my first 2 shots to miss.
Im thinking when they pass near another boat the AI knows this even under bad conditions thus alerting the rest of the group. On a sunny clear calm day i can understand this being possible... edit: I usually fire at around 3km for my first 2 slow shots because of the speed changing they do. |
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#1224 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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EDIT: i think this one - i have not problems if i attack convoys like this with irai v30 by default 11) How to attack Convoys in SH5 ==> Link regards Last edited by stoianm; 04-02-11 at 01:39 AM. |
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#1225 |
Swabbie
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I was using the method in that video yes.
Did you change any of your merchant settings IRAI or keep them as is? |
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#1226 | |
Ocean Warrior
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Location: Montreal, Canada
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#1227 | |
The Old Man
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The Merchants are about 1000-1500 meters apart. You should be able to slip a few T1's within the Convoy with out detection if fired at at the correct AOB to pass between the closer ships. Personally, if I have to close to 3000 meters to attack, I would just get in the convoy and attack. The escorts have a hard time finding you when you are in the middle of the Convoy. Pulling the trigger at 3k meters is like launching a flare telling all the escorts "Here I am! ![]() Last edited by TheBeast; 04-02-11 at 03:19 AM. |
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#1228 | |
Ocean Warrior
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Location: Montreal, Canada
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#1229 | |
The Old Man
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Would be very cool if you could get interior shake effect for any detonation within 1000 meters. A T1 set to High Speed needs to travel approximately 400 meters to arm. I made a 1000 meter Bearing Plotter that has the 400 and 800 meter rings bold. 400 metes for min range and 800 for optimal range. I have watched torpedo's bounce along the boat side a couple times before it exploaded when firing at minimum range. I think it was a TIV electric. |
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#1230 | |
Ocean Warrior
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Location: Montreal, Canada
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