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Old 11-02-05, 02:46 PM   #76
mookiemookie
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Well I'll be! That did the trick. Thanks for the help!
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Old 11-03-05, 09:05 AM   #77
oRGy
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Weird. I wonder why this black sky bug is appearing exactly?

Whenever I install on my system (GF6600) it all appears fine, and for most others too. And why would installing the atmosphere mod fix it, when the atmosphere mod files are virtually identical to the files in IuB?

Anyone any good ideas?
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Old 11-03-05, 09:57 AM   #78
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Quote:
Originally Posted by oRGy
Weird. I wonder why this black sky bug is appearing exactly?

Whenever I install on my system (GF6600) it all appears fine, and for most others too. And why would installing the atmosphere mod fix it, when the atmosphere mod files are virtually identical to the files in IuB?

Anyone any good ideas?
Um....could it be a pallette issue? Are all files using the same pallatte?
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Old 11-03-05, 10:37 AM   #79
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How do you mean?

All skycolor/reflect files are texture files which are in 24bit tga format.
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Old 11-03-05, 10:48 AM   #80
wetwarev7
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Quote:
Originally Posted by oRGy
How do you mean?

All skycolor/reflect files are texture files which are in 24bit tga format.
I'm not sure. I was just thinking if one of the files were edited and the palette was altered or something. Just a guess.....
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Old 11-03-05, 05:46 PM   #81
Viduka
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I've downloaded IuB v 1.1 and had it burnt onto a disk for me, but when I go to unzip it my computer freezes and I have to restart it. I tried using both winrar and winzip - same result.

Any ideas? I'm thinking the file has not downloaded correctly and could be corrupted, but it did show up as 205mb like it's supposed to.

Also, is there much diff between IuB v1.1 and RuB v 1.4?

Thanks in advance.
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Old 11-04-05, 05:25 AM   #82
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oRGY,

Not sure why the black sky?

I did a clean install of SHIII with the patch and then added JSGME and then the IUB.

The first mission the sky was fine and on the 2nd mission I used the latest version of SH Commander to start SHIII and the sky was black.

I then installed the Atmosphere 8km mod and all is fine again.

My system is a AMD 64 3500+
1 gig Ram
PCI-E Radeon X850 with the latest Catalyst control center etc...

The first install with IUB I did get the dreaded black sky before I did the clean install.

Hope this helps some and BTW, great work to all the modders out there!

Robert
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Old 11-04-05, 09:23 AM   #83
wetwarev7
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Quote:
Originally Posted by gringle84

I then installed the Atmosphere 8km mod and all is fine again.

oh! What's this? Where can I get it?
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Old 11-04-05, 10:12 AM   #84
oRGy
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Aha, so SH3 Commander is the culprit! Well I'll be. I wonder what exactly is doing that? I'll get on to JSCones immediately.

Hmm.. I wonder if it's the changed water density and options in SH3 Commander which edits the scene.dat?
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Old 11-04-05, 10:41 AM   #85
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Don't get too excited there oRGy - as I have raised many times in other threads, this problem is caused by people installing and/or uninstalling mods while SH3Cmdr files are installed into the game.

If players always remember to rollback SH3Cmdr *before* enabling or disabling mods (or in gringle84's case uninstalling SH3), they won't have this kind of problem. Here's what I have posted elsewhere to help get players back on track after they've done this...

Quote:
I'm sure the guys won't mind me jumping in here, but for anyone that is getting the "black sky during day" problem *and* they are using SH3Cmdr and JSGME, try this FIRST:

1. Perform a rollback in SH3Cmdr.
2. Disable the Atmosphere mod in JSGME.
3. Re-enable the Atmosphere mod in JSGME.

This combination of steps "cleans" your SH3 files. And, as a number of people have already attested, it has worked for them with this and many other mods.

To avoid similar file problems with *any* mod in the future, ALWAYS rollback SH3Cmdr BEFORE installing/enabling new mods. Whilst usually not a problem, it is always a good habit to get into to ensure that you limit the potential for file clashes.

Also note that you can adjust water density via SH3Cmdr in conjunction with running this mod without causing side effects.
Everyone: Just remember, last in first out and ROLLBACK!
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Old 11-04-05, 11:17 AM   #86
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Let me explain what is happening:
  • 1. User launches career via SH3Cmdr. For ease of explanation, let's say this is the first time SH3Cmdr has ever been used. When "Launch SH3!" is pressed:
    -Any file that SH3Cmdr will overwrite or modify is backed up into SH3Cmdr
    -Adjustments or file updates are then made.

    2. User plays patrol and exits SH3 after patrol is finished.

    3. User then installs IUB/Atmosphere/any mod via JSGME which backs up files first. What files will it be backing up? The SH3Cmdr installed ones. Why? 'Cause they're still in the game! Keep this in mind... JSGME then copies into SH3 the mod files.

    4. User launches career via SH3Cmdr. Now, when "Launch SH3!" is pressed:
    -Files backed up by SH3Cmdr in step 1 will be returned to the game
    -Any file that SH3Cmdr will overwrite or modify is backed up into SH3Cmdr
    -Adjustments or file updates are then made.

See what's happened? The mod file(s) installed at step 3, in this case say scene.dat, is replaced at step 4 by the scene.dat file that was backed up at step 1, ie *before* the mod was installed. Thus, the newer file disappears for good. This equals black sky.

However, had the following occurred:
  • 1. User launches career via SH3Cmdr. When "Launch SH3!" is pressed:
    -Any file that SH3Cmdr will overwrite or modify is backed up into SH3Cmdr
    -Adjustments or file updates are then made.

    2. User plays patrol and exits SH3 after patrol is finished.

    3. User rolls back in SH3Cmdr. All SH3Cmdr files will be removed from the game and files backed up by SH3Cmdr in step 1 will be returned to the game.

    4. User then installs IUB/Atmosphere/any mod via JSGME which backs up files first. JSGME then copies into SH3 the mod files.

    5. User launches career via SH3Cmdr. Now, when "Launch SH3!" is pressed:
    -There are no backup files in SH3Cmdr so no rollback will be performed hence no SH3 files will be overwritten with previous versions.
    -Any file that SH3Cmdr will overwrite or modify is backed up into SH3Cmdr
    -Adjustments or file updates are then made.

there'd be no problem. The newly installed mod version of scene.dat would be backed up by SH3Cmdr and correctly restored by SH3Cmdr.

For those who like diagrams this equates to:

...Run SH3Cmdr
...Rollback SH3Cmdr
Enable Mod
...Run SH3Cmdr
...Rollback SH3Cmdr
etc

as opposed to:

...Run SH3Cmdr
Enable Mod
...Rollback SH3Cmdr
...Run SH3Cmdr
etc

I hope this makes it clear. Pls let me know if not. I've now added this requirement as an important note in the Help.html file.
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Old 11-04-05, 12:47 PM   #87
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I have tried both IuB 1.01 and RuB 1.44, and for my playing tastes IuB seems to be a better fit. I am fairly new to the game so I will become more 'hardcore' realism with each campaign but not for now.

I do have a question for oRGy or anyone else that can answer for that matter...

The only think I don't like with IuB is the milk cow mod. This is one I had chosen not to use beforehand. I applaud the creator, he has done the best possible within the confines of the game, but I would rather do without it unless we can continue on the same patrol afterwards.

I figured I could just simply not use them. I used SH3 Commander to redo the time spent in port. I did not see an option to change the time for a decal change. I found this line in the Basic.cfg file. It is also in the Basic1x.cfg and BasicRuB.cfg. Only in the Basic.cfg is it set to 14 days, but I set this back to 1 and somehow after re-starting game it goes back to 14 days..

So my question is, I have a clean install of SHIII, patched to latest version.. I have all the contents of IuB 1.01 extracted to a temprary folder... how do I install everything BUT the milk cow mod. (As I am new to this game I am new to modding it and require step-by-step newb instructions if anyone is willing to spend the time I would greatly appreciate it and will name a member of my crew after you :P )

Thank you to the mod community, I was enjoying the game before but have always been a game modder, and you guys are doing amazing work here extending the life of this game. Sometimes the companies will see this. Counter-Strike and Day of Defeat were mods that were so sucessful that the parent company picked them up as retail products... until the mods HL was dying. Many feel that the mods (these 2 in particular) are what kept the possibility of a HL2 alive many years after the original.
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Old 11-05-05, 12:38 PM   #88
oRGy
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If you've updated the days spent in base in basic.cfg and changed back the emblems time, then there's no need to do anything else as milkcows will appear but cause no other issues.

The base time thing is for me the only drawback for the milkcows, there are no other issues they introduce into the game, other than the fact that they exist where they were historically.

-edit-

Though actually on typ ix for example you might get long patrols that are expected to be complete with a milk cow.

In this case, use the flotilla.cfg from Real U-Boat 1.44 over the IuB one.
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Old 11-05-05, 05:54 PM   #89
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Having a bit of bother with the fatigue model so haven't got even got out of the North Sea to see what goodies are in the update yet....though I'm sure they'll be good goodies!

Thing is I didn't like the idea of no fatigue so I thought I could fix that via SH3 commander. I set it to RUB fatigue model and away I went. By the time I was leaving Wilhelmshaven and into 1024xTC for a bit my diesel crew was knackered....on 1024x. I thought I'd maybe done something wrong and tried again with the same result. Then I checked out the RUB defaults folder in IUB and found the readme. I copied the basic.cfg file into the SH3\data\cfg folder but I'm still getting the same result.

I was running through SH3 commander set to the RUB fatigue model this time also. It was all working fine with IUBv1. Any ideas anyone?
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Old 11-05-05, 09:41 PM   #90
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I believe, and will be more than happy to stand corrected, that the fatigue model inherent with IUB requires(?) a change to the 3DRender TC value from the default 32x up to 1024x.

The next release of SH3Cmdr will allow to you change the 3DRender TC value from 1024x back to 32x if you prefer to use alternate (ie RUb) fatigue models (SH3Cmdr will actually allow you to change any TC value to whatever you want). In the meantime, you can change it manually in ...\My Documents\SH3\data\cfg\main.cfg.
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