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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6946 | |
Seaman
![]() Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
Uploads: 0
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That's why I gave up. I couldn't fathom the save game files at all. The data must be there somewhere though. Maybe somebody around here knows how these things work? |
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#6947 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@TDW... i want to use this 3 mods:
NewUIs_TDC_6_4_0_Real_Navigation NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails what is the corect order that i must to install them? thanks |
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#6948 |
Black Magic
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Real nav first then the order of the other two doesn't matter.
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#6949 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6950 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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DW--or anyone else. Is anyone getting blank text next to check marks in the radio message options screen? Also, I'm getting a blank text box next to last (bottom right) checkmark upon exiting to main menu (save journal entries, points, etc.) I've notices too, that upon reloading a saved game, it always retains "N1", even if you have re-started back in the bunker. I was in the bunker, went to the nav-map, and it auto scrolled me all the way across the channel to a nav-fix I had done off the English coast in a previous game! And for some reason--I can't seem to delete this "N1" point. It only gives me the option for "V".
The sonar guy has been been my nemesis since SHIII. It totally discourages me. I don't understand how he can "follow" the nearest contact and report bearings, but then when you click on "nearest contact" (not follow) he reports no contacts. Sometimes he does, sometimes he doesn't. Also--I watched a tutorial on using the "estimate range" from the sonar station--but I never hear a "ping" ala the US fleetboats. Did the u-boats have active pinging to determine range? If not, what is the "estimate range" button simulating? How loud the contact is?
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#6951 |
Black Magic
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open your data\menu\menu.txt file and see if the following entries exist or not:
9866=Inside this range (in meters) the possibility exists that a ship could send a sub sighted radio message 9867=Increase range (- 5m, Shift - 50m, Ctrl - 500m) 9868=Decrease range (- 5m, Shift - 50m, Ctrl - 500m) 9869=Inform of ship radio messages 9870=Inform of sub sighted messages 9871=Inform of BDU messages 9872=Inform of destroyed messages 9873=Close Options 9874=Click to toggle Options visibility |
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#6952 |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
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2 short questions (using v6.4.0):
1.) I don't have jimimadrid's map tools enabled regardless I have them IG. Is it possible that some other optional part has them added? 2.) Is there a minimum distance or minimum speed for a hydrophone line to show up? Had a german '34 destroyer 90° starboard at very close range moving at my speed (5-6 knots) but it didn't show a hydro line. I had 2 merchants at ~15km distance in front of me, so I know that my hydrophone was working and my sonar guy didn't fall asleep ![]() [edit] Oh, third question: I love the U-Jagd chrono but when I fire my torpedoes I'm missing the red clock hands. Is this working as intended? My fault, they are there. I think I didn't have the target locked when I observed this. [/edit] Last edited by Teiwaz; 03-28-11 at 04:59 AM. |
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#6953 | |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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9863=Unable to control flooding. Abandoning ship at ;END OF FILE Can I go ahead and add the lines you mentioned above then? I'm thinking I installed my mods in the wrong order? Basically it looks like: MO (patched) UI 6.4.0 FX FX Barf FX UHS IRAI Depth Keeping Water Disturbances Real Nav
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#6954 |
Black Magic
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why not just redownload v6.4.0? It appears you either have a corrupted download or
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#6955 |
Ace of the deep .
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Would you be interested in putting the commands from the bottom officers bar into the dialogue boxes for the crew ?
example. If you have no interest in it then thats fine , just thought i would ask . ![]() ![]() Last edited by THE_MASK; 03-29-11 at 02:12 AM. |
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#6956 |
Swabbie
![]() Join Date: Mar 2006
Posts: 6
Downloads: 2
Uploads: 0
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TDW, I know you answered this earlier in the post, but is there really only one way of defaulting the SOAN and charts. I always make the mistake of pulling the SOAN out opening it and the right hand side positions off the screen...I believe it can only be dragged from that right side and so it ends up being stuck there.
Fair enough with deleting the draggable file...but I'm assuming I need to close the game to do this, unless you know otherwise. Thanks |
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#6957 |
Watch
![]() Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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#6958 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Also, the request for Battle Stations amongst the XO dialogue would also be good with the Watch Officer so that you can order this from the bridge instead of having to go down the ladder. I realise you can order this from the command bar at the bottom but not sure if it works since the red bell doesnt come up if done that way? ![]() |
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#6959 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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If TDW does decide to do this it would be great if he could base it on the MCCD mod
http://www.subsim.com/radioroom/show...highlight=mccd |
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#6960 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Also, is possible to do something with the radar? Using real nav, the radar is not working.. I mean I dont get any reports of radar contact and is no way to ask the radio guy if we have something on the screen.
I find it almost impossible to play with real nav in this conditions, I always run into convoys when is fog out there nor the escorts detects me first. I had to remove real nav just because of this. |
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Tags |
dbrn, favorite, new ui |
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