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Old 03-25-11, 01:49 AM   #6946
Didd
Seaman
 
Join Date: Dec 2009
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Quote:
Originally Posted by brandtryan View Post
Thanks Didd--this looks promising. I'm having trouble though, finding the right file to use, as in SHV, there are no ".map" files. I think it might be the playersettings.cfg but I'm not sure. Here's what's in it:

[PLAYER_SUBMARINE]
PatrolArea=0
CrtYear=1939
CrtMonth=9
CrtDay=3
CrtHour=15
CrtMin=0
DeparturePointLong=1217736.875000
DeparturePointLat=6518668.500000
DeparturePointHeading=328.940399
ClassName=SSTypeVIIA
UnitName=U-30
Origin=German
TextureName=NULL
LightmapTextureName=NULL
NormalmapTextureName=NULL
Z01=Conning_7a_01,data\Submarine\NSS_Uboat7a\Subma rine Parts\Conning_7A_01
BLD=BoldType1,data\Objects\Sensors\UBoot_Sensors
M01=88mm_UDeck_Gun_High,data\Objects\Guns\Deck_Gun _GE88mm
A01=20mm_C30_Soclu,data\Objects\Guns\20mm_C30
H01=NULL
H02=KDB_type9,data\Objects\Sensors\UBoot_Sensors
TAR=coating_01,data\Objects\Sensors\coatings
E01=NULL
D02=Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Se nsors
C02=NULL
C01=NULL

That's why I gave up. I couldn't fathom the save game files at all. The data must be there somewhere though.

Maybe somebody around here knows how these things work?
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Old 03-26-11, 07:37 PM   #6947
stoianm
Ocean Warrior
 
Join Date: Dec 2010
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@TDW... i want to use this 3 mods:

NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails

what is the corect order that i must to install them?

thanks
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Old 03-26-11, 07:40 PM   #6948
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by stoianm View Post
@TDW... i want to use this 3 mods:

NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails

what is the corect order that i must to install them?

thanks
Real nav first then the order of the other two doesn't matter.
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Old 03-26-11, 07:40 PM   #6949
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
Real nav first then the order of the other two doesn't matter.
thank you
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Old 03-26-11, 08:00 PM   #6950
brandtryan
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DW--or anyone else. Is anyone getting blank text next to check marks in the radio message options screen? Also, I'm getting a blank text box next to last (bottom right) checkmark upon exiting to main menu (save journal entries, points, etc.) I've notices too, that upon reloading a saved game, it always retains "N1", even if you have re-started back in the bunker. I was in the bunker, went to the nav-map, and it auto scrolled me all the way across the channel to a nav-fix I had done off the English coast in a previous game! And for some reason--I can't seem to delete this "N1" point. It only gives me the option for "V".

The sonar guy has been been my nemesis since SHIII. It totally discourages me. I don't understand how he can "follow" the nearest contact and report bearings, but then when you click on "nearest contact" (not follow) he reports no contacts. Sometimes he does, sometimes he doesn't.

Also--I watched a tutorial on using the "estimate range" from the sonar station--but I never hear a "ping" ala the US fleetboats. Did the u-boats have active pinging to determine range? If not, what is the "estimate range" button simulating? How loud the contact is?
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Old 03-26-11, 08:06 PM   #6951
TheDarkWraith
Black Magic
 
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open your data\menu\menu.txt file and see if the following entries exist or not:

9866=Inside this range (in meters) the possibility exists that a ship could send a sub sighted radio message
9867=Increase range (- 5m, Shift - 50m, Ctrl - 500m)
9868=Decrease range (- 5m, Shift - 50m, Ctrl - 500m)
9869=Inform of ship radio messages
9870=Inform of sub sighted messages
9871=Inform of BDU messages
9872=Inform of destroyed messages
9873=Close Options
9874=Click to toggle Options visibility
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Old 03-26-11, 08:26 PM   #6952
Teiwaz
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2 short questions (using v6.4.0):

1.) I don't have jimimadrid's map tools enabled regardless I have them IG. Is it possible that some other optional part has them added?

2.) Is there a minimum distance or minimum speed for a hydrophone line to show up? Had a german '34 destroyer 90° starboard at very close range moving at my speed (5-6 knots) but it didn't show a hydro line. I had 2 merchants at ~15km distance in front of me, so I know that my hydrophone was working and my sonar guy didn't fall asleep Just passed Brunsbüttel after leaving Kiel for a new patrol.

[edit]
Oh, third question:
I love the U-Jagd chrono but when I fire my torpedoes I'm missing the red clock hands. Is this working as intended?
My fault, they are there. I think I didn't have the target locked when I observed this.
[/edit]

Last edited by Teiwaz; 03-28-11 at 04:59 AM.
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Old 03-26-11, 08:42 PM   #6953
brandtryan
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Quote:
Originally Posted by TheDarkWraith View Post
open your data\menu\menu.txt file and see if the following entries exist or not:

9866=Inside this range (in meters) the possibility exists that a ship could send a sub sighted radio message
9867=Increase range (- 5m, Shift - 50m, Ctrl - 500m)
9868=Decrease range (- 5m, Shift - 50m, Ctrl - 500m)
9869=Inform of ship radio messages
9870=Inform of sub sighted messages
9871=Inform of BDU messages
9872=Inform of destroyed messages
9873=Close Options
9874=Click to toggle Options visibility
Last two lines of my menu.txt:

9863=Unable to control flooding. Abandoning ship at
;END OF FILE

Can I go ahead and add the lines you mentioned above then?

I'm thinking I installed my mods in the wrong order? Basically it looks like:

MO (patched)
UI 6.4.0
FX
FX Barf
FX UHS
IRAI
Depth Keeping
Water Disturbances
Real Nav
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Old 03-26-11, 10:19 PM   #6954
TheDarkWraith
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why not just redownload v6.4.0? It appears you either have a corrupted download or
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Old 03-28-11, 09:12 PM   #6955
THE_MASK
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Would you be interested in putting the commands from the bottom officers bar into the dialogue boxes for the crew ?
example.
If you have no interest in it then thats fine , just thought i would ask .


Last edited by THE_MASK; 03-29-11 at 02:12 AM.
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Old 03-29-11, 01:29 AM   #6956
blind0wl
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TDW, I know you answered this earlier in the post, but is there really only one way of defaulting the SOAN and charts. I always make the mistake of pulling the SOAN out opening it and the right hand side positions off the screen...I believe it can only be dragged from that right side and so it ends up being stuck there.

Fair enough with deleting the draggable file...but I'm assuming I need to close the game to do this, unless you know otherwise.

Thanks
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Old 03-29-11, 01:46 AM   #6957
titidinca
Watch
 
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Quote:
Originally Posted by sober View Post
Would you be interested in putting the commands from the bottom officers bar into the dialogue boxes for the crew ?
example

yes, officers bar should removed
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Old 03-29-11, 02:09 AM   #6958
robbythesub
Captain
 
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Quote:
Originally Posted by sober View Post
Would you be interested in putting the commands from the bottom officers bar into the dialogue boxes for the crew ?
example

Yes this for me would be a great addition if at all possible.

Also, the request for Battle Stations amongst the XO dialogue would also be good with the Watch Officer so that you can order this from the bridge instead of having to go down the ladder.

I realise you can order this from the command bar at the bottom but not sure if it works since the red bell doesnt come up if done that way?

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Old 03-29-11, 02:43 AM   #6959
Jester_UK
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If TDW does decide to do this it would be great if he could base it on the MCCD mod

http://www.subsim.com/radioroom/show...highlight=mccd
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Old 03-29-11, 03:25 AM   #6960
Zedi
Sea Lord
 
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Also, is possible to do something with the radar? Using real nav, the radar is not working.. I mean I dont get any reports of radar contact and is no way to ask the radio guy if we have something on the screen.

I find it almost impossible to play with real nav in this conditions, I always run into convoys when is fog out there nor the escorts detects me first. I had to remove real nav just because of this.
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