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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2007
Location: Buenos Aires, ARGENTINA
Posts: 34
Downloads: 101
Uploads: 0
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Hail to King Zog!
I didn't notice all the things you tell me... Dam*!! I'm using the full auto calculations for my shots... My Officer is much more proeficient than me to makes those numbers!!! ![]() Thanks a lot for your help! ![]() ![]() ![]()
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Go and fight bravely, sons of Nemo! |
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#2 |
Navy Seal
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One of topic question:
how do you navigate without the boats position on the nav map. Dou you have a simulated sextant on the bridge ?? Ask the navigator to peridicly update your position which is very inacurate during cloudy weather ?? What ?? What ?? it sounds awesome to fiddle with the sextant or have to have a star chart ![]() |
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#3 | |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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![]() Quote:
I play with the position marker returned by ACM's 'lite' option, so I'm not sure how people play without it. edit: Although even without your u-boat marker, there is no way of getting lost as placing a waypoint works in exactly the same way and will show you exactly where your uboat is. I would think all it really effects in not being able to see your exact orientation in a gods eye view, and no helpful gwx compass rose. Last edited by King_Zog; 03-28-11 at 05:48 AM. |
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#4 | |
Navy Seal
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Everything sounds fine, but NO compass, that's something a boyscout would frown upon, letalone a kriegsmarine officer and crew |
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#5 | |
Seaman
![]() Join Date: Aug 2007
Location: Buenos Aires, ARGENTINA
Posts: 34
Downloads: 101
Uploads: 0
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__________________
Go and fight bravely, sons of Nemo! |
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