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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1156 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 13
Uploads: 0
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Latest Versions?
Hello every one!
Im a returning SH5 player and have not played for many months. Now I got the urge to check out all mods created for this poorly "out of the box created game" ![]() I checked out this forum and found this Magnum Opus Mega mod. I have just one question, if I install this Mega Mod, will I get the latest versions of the Mods? Or what mods do i need to download and install over the Mega Mod? |
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#1157 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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http://www.subsim.com/radioroom/show...0&postcount=61 and you will find your answer regards |
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#1158 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
Downloads: 60
Uploads: 0
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Is anyone able to run this mod without any problems?
Now that I fixed my graphics problems I have CTD while returning to port and the black screen of death upon ending my patrol. Yes, I use the 32bit OS and >2gb solutions. Nothing works. I love this mod but I am about to give up on it. SH5 ran smoothly with no problems prior to installing MO but now it is restart after restart.
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U-1119 ![]() ![]() |
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#1159 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1160 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Will the game prevent you from ending patrol if tonnage requirements are not met? Seems sort of restrictive and unrealistic to me. |
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#1161 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Regards, Kev |
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#1162 | |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
Downloads: 60
Uploads: 0
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So far so good. Sunk 1 freighter en-route to patrol zone with no problems. ![]()
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#1163 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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DW,
Is there a way to disable the flag on my uboat? I can't seem to get used to it, and think it's announcing my position, even though I'm sure it's not.
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from Brandt |
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#1164 |
Black Magic
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#1165 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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Thanks DW.
BTW--could you tell me off-hand, which of the save game files to look at in order to extract time and exact position of my uboat? I'm trying to incorporate using Stellarium for taking celestial fixes--from a method used in SHIII, or IV, can't remember which.
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from Brandt |
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#1166 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#1167 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Is it me or are they suddenly VERY smart?
Did the last few hours trying to evade some, but worked only when going 0 knots. Q: what is the safe speed? 1 seem still to give your datum away.. Its nice, but GWX is peanuts compared to this! ![]() |
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#1168 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() If you have MO than the dificulty settings are setted at max probaly and is almost imposible to escape 2 DDs |
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#1169 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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I have both, and just barely escaped 3 dd's in 1940. Its maddness. What will bring us further in the war? more death!
I think its best to halve all settings for gameplay.. ![]() |
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#1170 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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yes .. me too, is awsome... what speed you used to escape.. i use usually 0.8 knots... but i think if you run sillent running is the same... i never tryied ... but i will change my settings (map contact on) and i will verify if the con of the DDs increase more at silent running than at 0.8 knots... or maybe someone tested already and can share the information?
Last edited by stoianm; 03-27-11 at 04:18 PM. |
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