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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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Issue one has been solved as well, now that I found the proper folder The mission editor is right where it should be. that's two birds with one stone. As for Issue two from what Gargamel said, it isn't an issue with me but just a bug in the game (I can live with that.)
So in other words all the issues have been solved, thanks for everybody's help. At the time of posting this GWX 3 gold is 80% complete, I'll let you know if/when everything runs smoothly. Now if I can just find that das boot mod I've seen from time to time i'll be all set. ![]()
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#2 | |
Rear Admiral
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![]() There are mods to give your officer icons faces from DB, mods to make the interior of your boat look more like the one in DB, mods to put your crew in DB-style fashions, mods to make the outside of your boat look like the one in DB, mods to put sounds from DB into your game... ...altho I think some of the latter was done with GWX, if I'm not mistaken the crash dive sound effect is one of the "ALAAAAAAAARM" sequences from the movie. ![]() |
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#3 | |
Eternal Patrol
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They stole it from me. I stole it from the original DBSM made for SH2. "Stole" being a relative term, of course. Everybody asked everybody else's permission.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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well, the mod is installed, and everything seems to be running smoothly, no detectable slow-down unless i'm at port, which is nothing new and that happened in stock sh3. (Whoever made this thing deserves a medal btw.) I did find something rather....strange though.
I was midway though a patrol and I encountered a sort of ghost-ship, completely red in color with two light-posts on it, no flag of any colors. I watched it for a while and it never moved, just kind of sit dead in the water, so out of curiosity i fired two torpedoes at it, both of which struck their target, the ship broke in half and sank rapidly to the bottom of the ocean. I checked the Captain's log to see if i got any tonnage from it, the kill wasn't recorded. *twilight zone music* ![]()
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#5 | |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
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Edit: It's worth mentioning that like hospital ships, light ships were considered neutral during wartime by international treaties as they served a humanitarian purpose for the shipping of all nations. Although again much like hospital ships, this neutrality wasn't always respected and on occasion light ships were attacked and sunk during world war 2. Last edited by King_Zog; 03-25-11 at 03:18 AM. |
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#6 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Yessir, you sank some scenery.
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#7 |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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Curses! Yeah that fits the description quite perfectly. Leave it to me to mistake a floating lighthouse for the Flying Dutchman.
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#9 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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Because they are "environment" (like a dock or tree or those happy nurses on the wharf), your watch officer will never see it. So they are always accompanied by an anchored tug or trawler that your watch officer can see. I suspect there's some additional coding in there, since my 1WO can always spot a lightship trawler at 10-12K, while sometimes missing ASW trawlers 500 m behind us.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#10 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Wonder if all he (player) saw was the lightship, but sank the tug? Due to the way they lined up, they could look like the same ship. But then he would have gotten credit...... maybe he did sink the lightship... Yessir....... you sank some scenery. |
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#11 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Just hope you finished the tutorials on stock... cause in GWX, well...... you're toast...
And wait till you get comfortable with GWX before adding more mods. There's a LOT of mods that were incorporated into GWX, and you wouldn't want to duplicate or mess up something. Play a career, or at least a half dozen patrols, until you start adding more mods so get a feel for what stock-GWX should feel like, then start modding. That way if you do start getting errs, you'll know what baseline is. |
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#12 | |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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Ruins the atmosphere yknow what'm sayin? mhmm? ![]()
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Tags |
problem, sh3, steam, technical |
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