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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
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![]() Quote:
What mods do you use that change campaign files? or stock Sh5? I think the mod you mention should work with my mod but I did not test it. You have to try if JSME gives compatible errors. I would enable my mod last.. but be aware that there are only 2 versions for magnum opus and open horizons at the moment! greetings Han |
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#2 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Yes, campaign stock...
I'll try and give you the result and possible conflicts ![]() |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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any further progress on this here? would be very nice.
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#4 |
Sea Lord
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hi!
what do you mean with progress? I will my mod adopt to the different other campaigns... more new 3d objects? I only could import existing objects from sh3/sh4 or make seperate nee ones. if there is no modding tool for gr2 files I am helpless. hex editing is no possibility for me, because it is too time consuming. greetings Han |
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#5 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Hi HanSolo
So after several tests, I did not notice any conflicts in the game with this installation: Conus' Graphic Mod 1.1 Lite Campaign LC 1.2_Fr Terrain_harbour_flags_Mod_v1_2_1 Patch1_Terrain_harbour_flags_Mod_v1_2_1 Harbour Addition MOD V0.1 Harbour Addition MOD V0.1 - Open_Horizons Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 Installing different mods after... Conus' Graphic Mod 1.1 is essential, to get the réalistic flags ![]() Ignoring conflict in JSGME Important: I not use Magnum opus Very very good job HanSolo ![]() |
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