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Old 03-24-11, 01:54 PM   #1
HanSolo78
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Join Date: Apr 2005
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Quote:
Originally Posted by pascal4541 View Post
Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you
Thx!
What mods do you use that change campaign files? or stock Sh5?
I think the mod you mention should work with my mod but I did not test it.
You have to try if JSME gives compatible errors.
I would enable my mod last.. but be aware that there are only 2 versions for magnum opus and open horizons at the moment!

greetings
Han
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Old 03-24-11, 01:58 PM   #2
pascal4541
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Yes, campaign stock...
I'll try and give you the result and possible conflicts
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Old 03-25-11, 03:46 AM   #3
urfisch
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any further progress on this here? would be very nice.

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Old 03-25-11, 07:52 AM   #4
HanSolo78
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Quote:
Originally Posted by urfisch View Post
any further progress on this here? would be very nice.

hi!

what do you mean with progress?
I will my mod adopt to the different other campaigns...
more new 3d objects?
I only could import existing objects from sh3/sh4 or make seperate nee ones. if there is no modding tool for gr2 files I am helpless. hex editing is no possibility for me, because it is too time consuming.

greetings
Han
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Old 03-25-11, 08:53 AM   #5
pascal4541
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Hi HanSolo
So after several tests, I did not notice any conflicts in the game with this installation:
Conus' Graphic Mod 1.1
Lite Campaign LC 1.2_Fr
Terrain_harbour_flags_Mod_v1_2_1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Harbour Addition MOD V0.1
Harbour Addition MOD V0.1 - Open_Horizons
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Installing different mods after...

Conus' Graphic Mod 1.1 is essential, to get the réalistic flags
Ignoring conflict in JSGME
Important: I not use Magnum opus

Very very good job HanSolo
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