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#1 |
Stowaway
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Hi JL,
I think you need to work on the .DDS files. If you use photoshop there is a add on here from Nvidia http://developer.nvidia.com/object/texture_tools.html I do believe there are other graphics apps that handle dds files, gimp I think. There is also a little viewer called WTV that I would recommend at Nvidia. sid |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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The skins are a major pain in the ass. The best way-assuming the z sorting can be figured out-is to export the ship model, and rebuild the image map so that you can really work on it properly.
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"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine |
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#3 | ||
Stowaway
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![]() Quote:
I'm quite used to work with .dds texture files from the Flight Simulator series. I usually convert them to BMP, do whatever I have to change on them and get them back to dds. Quote:
![]() ![]() This is what I did. I prepared a JSGME-ready pack with the files: the skins in a data/sea/ndd_soldati, and then the edited roster file for the ship in data/roster/italian/sea/. The roster file looks like this: Code:
[UnitClass] ClassName=DDSoldati UnitType=4 AppearanceDate=19380101 DisappearanceDate=19490221 DisplayName=IT DD Soldati [Texture 1] TextureName=data/Sea/NDD_Soldati/NDD_Soldati_T01.tga StartDate=19380101 EndDate=19410220 Frequency=1 [Texture 2] TextureName=data/Sea/NDD_Soldati/NDD_Soldati_T02.tga StartDate=19410221 EndDate=19490221 Frequency=1 [Texture 3] TextureName=data/Sea/NDD_Soldati/NDD_Soldati_T03.tga StartDate=19410221 EndDate=19490221 Frequency=1 .. What is wrong then? |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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http://www.subsim.com/radioroom/showthread.php?t=173358
http://www.subsim.com/radioroom/showthread.php?t=126436 http://www.subsim.com/radioroom/showthread.php?t=145555
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"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine |
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#5 |
Stowaway
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I think I've finally solved the enigma... I thought about it after reading some of the links tater posted.
The pack I took the skins from (NYGM, by the way) had a different NDD soldati.dat file, despite the same name as the one in WDAD or OM. The 3D model is the same, but seems like the way it handle the textures is different. I added that .dat to the pack with the textures and... voilá, in the first mission I loaded there were four destroyers with 2 different textures ![]() |
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#6 |
Watch
![]() Join Date: Mar 2011
Posts: 19
Downloads: 60
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Is there still a dds plug in for gimp? I click on the link mentioned in one of the linked threads but its not there anymore. When I try to use paint.net the bloody thing is transparent. Help! Thank you all
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#7 |
Watch
![]() Join Date: Mar 2011
Posts: 19
Downloads: 60
Uploads: 0
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Ok I give up. Gimp made me damn near punch my computer. I installed the dds plug in and it still wouldnt open the bloody file. It keeps showing up transparent on paint.net so Im all out of ideas.
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