![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6916 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
|
![]()
hrmm...just re-dl'd and unzipped...no twisty option folder...is it integrated now? if so then another mod must be blocking it
|
![]() |
![]() |
![]() |
#6917 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#6918 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
|
![]()
ok it was another mod...they are there now....thanks...
mebbe an iceberg option in the mission settings would be nice tho ![]() great work on this mod btw |
![]() |
![]() |
![]() |
#6919 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]() Quote:
Not seen that happen prior to 6.40 Anyone else had that? |
|
![]() |
![]() |
![]() |
#6920 |
Watch
![]() Join Date: Nov 2010
Posts: 28
Downloads: 13
Uploads: 0
|
![]()
hello,
I never see the destroyed marks, even in the windows parameters the 'display destroyed mark' is checked. the last time i sink a ship, the design of the boat disappears on the map, but after 10 seconds, the ship is not listed as destroyed in the events box, and i have a general crash without any error window. bye |
![]() |
![]() |
![]() |
#6921 | |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6922 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
#6923 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Bug Report
Hi TDW,
just found a possible bug in Multiple UIs 6.4.0 final release: after installing it, it is not possible anymore to change via mousewheel the angle of navigation map draggable compass outer ring, neither swiching inner ring by right mouse click. It was correctly working until test version 9, if I remember well. I've tested it with vanilla game and no other mod than .exe patch and a "fresh" copy (no options files edited) of Multiple UI's 6.4.0 enabled. Hope it helps for improving your great work! ![]() |
![]() |
![]() |
![]() |
#6924 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6925 | |
Silent Hunter
![]() |
Quote:
So, the solution is: I must run the SH5.exe with administrator-rights (I´ve Win7 64 bit), it means right mouse-click on sh5.exe to show up the context menu, then select "Run as administrator". When I do this, the Super-Mark works when I click on the pencil and then on the map; when I the sh5.exe run without administrator rights the super-marks doesn´t work !!! Best regards, Magic ![]() |
|
![]() |
![]() |
![]() |
#6926 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
I would like my problem (and its fix) being so simple but, as I wrote some hours ago, when I did my first test the only mods enable were your latest NewUIs 6.4.0 and SH5.exe patched with your 0.0.1 and 0.0.2 patches. Eventually I carried out several other tests. Here are some facts I discovered: 1) problem is not only related to maptool compass rotation, but to any imput by mousewheel (heading bar and RAOBF are affected too); 2) disabling the patched .exe fixed the issue; 3) enabling again patch 0.0.1 alone, restored the problem; 4) with any version of NewUIs not featuring mosewheel imputs, like v 6.4.0 test 1, mouse click (heading bar), mouse drag (RAOBF) and keyboard imput (compass tool) did their work perfectly, even with patched exe v. 0.0.1 enabled. My two pennies guess is that the patch may interfere in the way you are injecting your custom dlls into the .exe code, preventing mousewheel imputs from working properly. But why do I should be the only one having this problem? Incidentally, I've discovered another issue, not related to the first one: starting with NewUIs v 6.4.0 test 2 onward, RAOBF is misplaced only for obs. periscope. It is shifted on the scope's left side. I can post a screenshot, if you need it. Again, maybe I'm doing something wrong but, believe, it or not ![]() ![]() Thank you for your time and attention! gap Last edited by gap; 03-22-11 at 09:50 PM. |
|
![]() |
![]() |
![]() |
#6927 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]()
really strange, my mouseweel work perfectly on my install with sh5.exe fix 1
|
![]() |
![]() |
![]() |
#6928 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
|
![]()
Not sure what status of working sextant is--but have done some more research on subject. I'm using a program called Stellarium (www.stellarium.org), inputing exact time, date and position of when and where sub was located in sim. Two seperate times were recorded (0240 and 0340) in both SHV and Stellarium. I then measured angle between Polaris and tip of big dipper in each of the various modes listed below.
Stellarium can render the viewpoint in many different ways, which I thought might be relevant to a discussion of the challenges of representing a 3d sky on a display. I’m pretty sure SHV uses some kind of “perspective” type rendering, since it seems to be the only one with a level horizon. Here's what the stellarium manual says about the different views: cylinder The full name of this projection mode is cylindrical equidistant projection. The maximum field of view in this mode is 233◦ equal area The full name of this projection method is, Lambert azimuthal equalarea projection. The maximum field of view is 360◦. fisheye Stellarium draws the sky using azimuthal equidistant projection. In fisheye projection, straight lines become curves when they appear a large angular distance from the centre of the field of view (like the distortions seen with very wide angle camera lenses). This is more pronounced as the user zooms out. The maximum field of view in this mode is 180◦ Hammer-Aitoff The Hammer projection is an equal-areamap projection, described by Ernst Hammer in 1892 and directly inspired by the Aitoff projection. The maximum field of view in this mode is 360◦. mercator Mercator projection preserves the angles between objects, and the scale around an object the same in all directions. The maximum field of view in this mode is 233◦. orthographic Orthographic projection is related to perspective projection, but the point of perspective is set to an infinite distance. The maximum field of view is 180◦. Perspective Perspective projection keeps the horizon a straight line. The maximum field of view is 150◦. The mathematical name for this projection method is gnomonic projection. stereographic This mode is similar to fish-eye projection mode. The maximum field of view in this mode is 235◦ The image includes screenshots from Stellarium in perspective mode. Any thoughts/ideas on how we could somehow use this information to get a sextant working? ![]()
__________________
from Brandt |
![]() |
![]() |
![]() |
#6929 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
I asked once if Stellarium is already implemented in SH4 real nav but is very hard to get an answer in this topic. If is, how hard would be to implement it in SH5?
|
![]() |
![]() |
![]() |
#6930 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
Amazing
Just downloaded the Stellarium and I think I'll be sitting here for the next few hours.
![]() At least. Fascinating. // |
![]() |
![]() |
![]() |
Tags |
dbrn, favorite, new ui |
|
|