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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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But yes, I love it when developers pull stunts like this. I prefer them to do more subtle things, though, so that players may not be aware they're the victims of a pirate-punishing feature. Like Silent Hunter 4's "bug" that turned the submarine crewmen around you into fish-eyed monstrosities if you played on a pirated game copy.
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#2 | |
Stowaway
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Personally any developer/publisher that does DRM I will consider an idiot and if met in person I would say so. DRM tends to screw over the non-pirates more then the pirates, and I see infesting your software with it as a symptom of greed and corruption as well as being afraid of pirates. Make a deep meaningful game and you'll make a profit, ignore the pirates because no matter what you do they are gonna pirate your game. Even if you require a blood test match every 15 minutes or the game auto-exits and calls the police on you it will be cracked within hours of release. Oh yeah, Toady One, the developer of Dwarf Fortress found a way to make your game never get pirated. Make it a free game. ![]() |
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#3 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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First these pirated copy gamers are not making losses for the game developers and publisher at least not directly. They simply don't have the finance to buy genuine copy and until several years ago there was simply no place to genuine copies as well and the temptation is great when pirated copies became the norm. It doesn't mean I support pirated copy gamers though but I'm merely saying that game developers and publishers don't lose much from pirated games in my own personal opinion. Second these gamers are not going to be broke and penniless all the time. They'll find a decent job and a good career and rise the climb of social ladder. They will in time buy genuine copies when that happens and that usually happens and within a short time frame as well!!! So copy protection that aims to agitate pirated copy gamers would have long term negative effect for that game developer and publishes because it antagonizes their future customers in what they feel a personal way. Everyone would not appreciate being pisse* off intentionally and many carry that memory and disgust into much later in their life. Copy protection should try to minimize pirating but not aim to agitate pirated copy gamers who will likely become their future customers. Doing otherwise imo is foolish and stupid but I've learned that even the stupid and foolish could succeed too in life and in some places it's even the requirements. Anyway it's just my personal insight coming from my own experience. I've since buy and play genuine copies and when they are not available from local retailer I get them from abroad through the internet. Most popular PC games are available in genuine copy nowadays though. Excluding somewhat niche games like Arrowhead and Total War. They stopped selling TW after Empire for some reasons.
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Last edited by Castout; 03-22-11 at 06:23 AM. |
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#4 | |
Ocean Warrior
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Let me remind you all to be careful what you post here...
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#5 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Got that Neon I wasn't trying to promote pirating I was merely offering insight that I received from my past experience with regard to pirate gaming. And I believe I mentioned I had had my share not have had :-)
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#6 |
Admiral
![]() Join Date: Jun 2010
Location: Canada
Posts: 2,272
Downloads: 58
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Does the first post break the rules here?
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#7 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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#8 |
Ocean Warrior
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Indeed, in this case I was reminding people where the line in the sand is here. I don't have any issue with the topic itself
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