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Old 03-20-11, 10:38 PM   #1
Ducimus
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Originally Posted by etheberge View Post
I noticed that too. I blew it off, although i sat there wondering how many people would notice.

Maybe its a texture resource issue. Have to set the proper settings perhaps? id compare it to the flags used by ships, and see what differences there are if any.
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Old 03-21-11, 06:35 PM   #2
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Can you send me a link to your Flag dat?
I deleted the original I had.
(I never keep anything around long)
Here you go: http://www.box.net/shared/65iceriiqz

It's not your original though, it's a tweaked version with different IDs and stuff. Feel free to let me know if I messed something up. I don't have the original anymore either :-)

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Also, when a Ship sinks, do you see the same effect of the flag?
It is after all just a shrunken version of the Ships flags.
Never noticed but I'll check.

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Originally Posted by Ducimus View Post
I noticed that too. I blew it off, although i sat there wondering how many people would notice.

Maybe its a texture resource issue. Have to set the proper settings perhaps? id compare it to the flags used by ships, and see what differences there are if any.
Thanks for the tip Ducimus and Privateer.
It's not a show-stopper but after you notice it once it does get annoying.

Also you were quite right in the other thread, placing those objects is pretty painful.
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Old 03-21-11, 07:31 PM   #3
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Is anyone planning to duplicate Anvart's work for SH3? Flags and antennae going up and down on command?
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Old 03-21-11, 08:19 PM   #4
etheberge
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Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.

HOWEVER, when you do that the flag is still visible when looking at the submerged sub with the external cam above the water. When the cam is below the surface, the flag is gone.

It looks like the solution for that is to somehow replace the "VisibleUnderWater" controller with the "WaterInteraction" controller as discussed in these two threads --> http://www.subsim.com/radioroom/show...ibleunderwater and http://www.subsim.com/radioroom/show...ibleunderwater

Unfortunately my S3D skills are too lame to figure out where to place that controller and how to implement it to have the flag object disappear and reappear based on the sub's depth. Tried a few different ways but didn't get anywhere.

Will try again some other time.

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Is anyone planning to duplicate Anvart's work for SH3? Flags and antennae going up and down on command?
Maybe after a year of playing with S3D I could figure it out but for now I wouldn't hold my breath on that one Sailor Steve.
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Old 03-24-11, 04:38 PM   #5
Madox58
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Anvart had a MotherBoard death about a month back.

But I'm sure he would grant permission to adapt it to SH4.
He'd probably do it himself if not for the MB problem.
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Old 03-28-11, 11:47 AM   #6
Anvart
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Quote:
Originally Posted by etheberge View Post
Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.

...
IIRC, in SH3, if you use alpha blending and water reflection for submerged flags... you will have artefacts...
try to disable water reflection for flag (with alpha blending)...
How in SH4 i don't remember already...
IIRC, in SH4, if you use VisibleUnderWater = false for some object and if you (camera) are not submerged (over water), you will see this object in any case (if water is transparented)...
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Anvart had a MotherBoard death about a month back.
... already two months...
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Originally Posted by privateer
But I'm sure he would grant permission to adapt it to SH4.
...
Of course.

Good luck,
Alexander.
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Last edited by Anvart; 03-29-11 at 01:59 AM.
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Old 03-29-11, 02:09 AM   #7
Jan Kyster
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Quote:
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Quote:
Originally Posted by privateer
Anvart had a MotherBoard death about a month back.
... already two months...
No need for crying!

What cpu do you use? I have a couple of motherboards doing nothing but waiting for some action...
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Old 03-29-11, 01:36 PM   #8
Anvart
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No need for crying!

What cpu do you use? I have a couple of motherboards doing nothing but waiting for some action...

Thanks, Jan Kyster.
I have had MoBo Asus P4P800 Deluxe with mPGA 478 socket and Pentium 4 Processor 2.8E GHz and hardware RAID 0 with two HDDs... but it's very old system (more then 7 years worked for me)...
Therefore, may be, more rationally to buy (and assemble) new machine...
may be... MoBo Asus P8P67 Pro - 1155 socket, P67 (B3) chipset... Processor i7 2600K and so on.
But in Russia to buy needed computer's set not easy task...
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