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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?
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#2 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Extremely different, extremely awesome, extremely a lot of work. I opened a campaign once in the editor: hats off to anyone attempting this. ![]() |
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#3 |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
Uploads: 0
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This, pretty much. I recently reinstalled SH5 and gave it another try with all the new mods that have come out by now (btw, thanks so much guys, i am seriously grateful for all that modding effort, spent life time got so much more value added thanks to you. If you all one day decide to work together and create a supermod of some kind, I'd so be willing to pay hard cash for that). Added to that new merchants, the Type II and (!)IX(!) and this game would play in a different league altogether.
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