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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi TheDarkWraith
What should I say instead of THANK YOU? Take Care Jean |
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#77 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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I got it working .....after having a small break down
I've never used a hex editor before.....yes noob it was well worth the trouble.....thanks again for another great fix ![]() I wonder what else is going to get fixed? |
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#78 |
Watch
![]() Join Date: Oct 2005
Posts: 22
Downloads: 10
Uploads: 0
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I have the steam version of the executable and the values don't match in the addresses specified on top. 0x197A4A for example, has a value of 2D. Doh!
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#79 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Like the wider "Cone" for sound of targets....... but it seems that if I ping the target, it gives the distance the full "Width" of the Cone just like sound pick up.
ie,,,, if I ping taget @ 20 degrees and target is really @ 28, I will get distance. Would be nice if the Active Sonar would only return if you were within say 3-5 degrees of "Middle of The Boat". But maybe not possible? Anywyas........ Thanks Sir..... Great Stuff........ ![]() |
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#80 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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This going to work for the Steam version of the game ? With it's DRM embedded in the exec.
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#81 | |
Black Magic
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#82 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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What steam means?.. the version downloaded from the site... i mean the one that you buy with your credit card and download?
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#83 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Kev |
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#84 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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TDW i am having problems. here is the screenshot of my code.but i cant see any 75 or 74. what may be the problem?
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#85 | |
Black Magic
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#86 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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![]() ![]() ![]() Going to try this out. ![]() |
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#87 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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My engines are reported as warship contact even when they are on halt. So basically if I have a ship right in my back, he will be always invisible just because the sonar will hear my engines first.. even if they are stooped.
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#88 |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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gday all... rising from the depths after a long time... tis good to be surfaced
![]() just a quick question to TDW... any link to the diesel engine pitch/volume control in the SH5.exe?? the way the game has it setup now just sucks ![]() I know nothing of this hocus pocus u use to work ur magik, but im hoping if sommet like a hydrophone op fix could be sought from a .exe, maybe there is hope for something like the diesel engine speed/pitch/volume fix. crossing my fingers. my mrs will have ur children should u suceed...heheh ![]() cheers in advance |
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#89 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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In any event, I do not think in real life you could hear at bearing 180 behind sub with hydrophones. If you watch the hydro operator, he always skips listening from bearing 170-190 |
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#90 |
Black Magic
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